state("DigimonSurvive"){} startup { Assembly.Load(File.ReadAllBytes("Components/asl-help")).CreateInstance("Unity"); vars.Helper.GameName = "Digimon Survive"; vars.Helper.LoadSceneManager = true; vars.Helper.AlertLoadless(); } init { Thread.Sleep(20000); vars.Helper.TryLoad = (Func)(mono => { vars.Helper["Loads"] = mono.Make("FadeManager", "instance", 0x9C); vars.Helper["Title"] = mono.Make("Title", "m_isFirstStarted"); return true; }); } isLoading { return current.Loads; } start { return current.Loads; }