state("Fallen Aces") { } startup { Assembly.Load(File.ReadAllBytes("Components/asl-help")).CreateInstance("Unity"); vars.Helper.GameName = "Fallen Aces"; vars.Helper.AlertLoadless(); settings.Add("FA", true, "Fallen Aces"); settings.Add("CHAPTERS", true, "Split on each Chapter End Screen", "FA"); } init { vars.Helper.TryLoad = (Func<dynamic, bool>)(mono => { vars.Helper["Loads"] = mono.Make<bool>("GameworldSceneController", "Instance", "_worldLoader", "_isLoading"); vars.Helper["MenuID"] = mono.Make<int>("MainMenuManager", "Instance", "_currentMenuId"); vars.Helper["ContextID"] = mono.Make<int>("MainMenuManager", "Instance", "_context"); return true; }); } isLoading { return current.Loads || current.ContextID != 2; } start { return old.ContextID == 0 && current.ContextID == 2 && current.MenuID == 0; } split { if(current.ContextID == 4 && old.ContextID != 4) { return true && settings["CHAPTERS"]; } }