state("TotallyAccurateBattleSimulator") { } startup { Assembly.Load(File.ReadAllBytes("Components/asl-help")).CreateInstance("Unity"); vars.Helper.GameName = "Totally Accurate Battle Simulator"; vars.Helper.LoadSceneManager = true; vars.Helper.AlertLoadless(); } init { vars.Helper.TryLoad = (Func)(mono => { vars.Helper["LoadingScreen"] = mono.Make("TABSSceneManager", "m_IsLoading"); return true; }); } isLoading { return current.LoadingScreen; }