state("WrestleQuest") { } startup { Assembly.Load(File.ReadAllBytes("Components/asl-help")).CreateInstance("Unity"); vars.Helper.GameName = "WrestleQuest"; vars.Helper.LoadSceneManager = true; vars.Helper.AlertLoadless(); settings.Add("remove_pause", true, "Pauses Timer on Pause Menu"); } init { vars.Helper.TryLoad = (Func<dynamic, bool>)(mono => { vars.Helper["SceneLoader"] = mono.Make<bool>("SceneLoader", "_instance", "isLoadingScene"); vars.Helper["PauseGame"] = mono.Make<bool>("PauseGame", "Instance", "GamePaused"); return true; }); } update { current.ActiveScene = vars.Helper.Scenes.Active.Name ?? old.ActiveScene; } start { return old.ActiveScene == "TitlescreenNew" && current.ActiveScene == "WorldMap"; } isLoading { return current.SceneLoader || settings["remove_pause"] && current.PauseGame; } reset { return current.ActiveScene == "TitlescreenNew" && old.ActiveScene != "TitlescreenNew"; }