state("dp") { int Loading: 0x106E8B4; int Radio: 0x4C5644; } startup { if (timer.CurrentTimingMethod == TimingMethod.RealTime) { var timingMessage = MessageBox.Show ( "This game uses Time without Loads (Game Time) as the main timing method.\n"+ "LiveSplit is currently set to show Real Time (RTA).\n"+ "Would you like to set the timing method to Game Time?", "LiveSplit | Deadly Premonition", MessageBoxButtons.YesNo, MessageBoxIcon.Question ); if (timingMessage == DialogResult.Yes) timer.CurrentTimingMethod = TimingMethod.GameTime; } } start { return (current.Loading == 0 && old.Loading == 1); } isLoading { return (current.Loading == 0 || current.Radio != 12); } exit { timer.IsGameTimePaused = true; }