state("Judgment") { int Loads: 0x0240A528, 0x160, 0x88, 0x218, 0x74; int Autostart: 0x23F49F0; } startup { settings.Add("JUDGE", true, "Lost Judgment"); settings.Add("a01_070.par", false, "Prologue", "JUDGE"); settings.Add("c02_chapter_sequence.par", false, "Chapter 01: Three Blind mice", "JUDGE"); settings.Add("c03_chapter_sequence.par", false, "Chapter 02: Beneath the Surface", "JUDGE"); settings.Add("c04_chapter_sequence.par", false, "Chapter 03: The Stick-Up", "JUDGE"); settings.Add("c05_chapter_sequence.par", false, "Chapter 04: Skeletons in the Closet", "JUDGE"); settings.Add("c06_chapter_sequence.par", false, "Chapter 05: Days Gone By", "JUDGE"); settings.Add("c07_chapter_sequence.par", false, "Chapter 06: Collusion", "JUDGE"); settings.Add("c08_chapter_sequence.par", false, "Chapter 07: The Limelight", "JUDGE"); settings.Add("c09_chapter_sequence.par", false, "Chapter 08: A Broken Bond", "JUDGE"); settings.Add("c10_chapter_sequence.par", false, "Chapter 09: The Miracle Drug", "JUDGE"); settings.Add("c11_chapter_sequence.par", false, "Chapter 10: Chumming the Water", "JUDGE"); settings.Add("c12_chapter_sequence.par", false, "Chapter 11: Curtain Call", "JUDGE"); settings.Add("c13_chapter_sequence.par", false, "Chapter 12: Behind Closed Doors", "JUDGE"); settings.Add("end", false, "Final Chapter: Down Came the Rain", "JUDGE"); if (timer.CurrentTimingMethod == TimingMethod.RealTime) { var timingMessage = MessageBox.Show ( "This game uses Time without Loads (Game Time) as the main timing method.\n"+ "LiveSplit is currently set to show Real Time (RTA).\n"+ "Would you like to set the timing method to Game Time?", "LiveSplit | Judgment", MessageBoxButtons.YesNo, MessageBoxIcon.Question ); if (timingMessage == DialogResult.Yes) timer.CurrentTimingMethod = TimingMethod.GameTime; } } isLoading { return current.Loads != 0; } start { return current.Autostart == 231 && old.Autostart == 243; } onStart { timer.IsGameTimePaused = true; } exit { timer.IsGameTimePaused = true; }