state("FlyKnightPrelude-Win64-Shipping") { } startup { Assembly.Load(File.ReadAllBytes("Components/asl-help")).CreateInstance("Basic"); vars.Helper.GameName = "FlyKnight"; settings.Add("FK", true, "FlyKnight"); settings.Add("Level00_Town", true, "Split on completing the Town level", "FK"); settings.Add("Level01_Caves", true, "Split on completing the Caves level", "FK"); settings.Add("Level02_Swamp", true, "Split on completing the Swamp level", "FK"); settings.Add("Level03_Ruins", true, "Split on completing the Ruins level", "FK"); vars.Splits = new HashSet<String>(); } init { IntPtr gWorld = vars.Helper.ScanRel(3, "48 8B 05 ???????? 48 3B C? 48 0F 44 C? 48 89 05 ???????? E8"); IntPtr gEngine = vars.Helper.ScanRel(3, "48 39 35 ?? ?? ?? ?? 0F 85 ?? ?? ?? ?? 48 8B 0D"); IntPtr fNames = vars.Helper.ScanRel(13, "89 5C 24 ?? 89 44 24 ?? 74 ?? 48 8D 15"); if (gWorld == IntPtr.Zero || gEngine == IntPtr.Zero || fNames == IntPtr.Zero) { const string Msg = "Not all required addresses could be found by scanning."; throw new Exception(Msg); } // GWorld.Name vars.Helper["GWorldName"] = vars.Helper.Make<ulong>(gWorld, 0x18); //GEngine.GameInstance.[0]LocalPlayers.PlayerController.AcknowledgedPawn.Current State vars.Helper["CurrentState"] = vars.Helper.Make<byte>(gEngine, 0xD28, 0x38, 0x0, 0x30, 0x2A0, 0x6C8); vars.FNameToString = (Func<ulong, string>)(fName => { var nameIdx = (fName & 0x000000000000FFFF) >> 0x00; var chunkIdx = (fName & 0x00000000FFFF0000) >> 0x10; var number = (fName & 0xFFFFFFFF00000000) >> 0x20; IntPtr chunk = vars.Helper.Read<IntPtr>(fNames + 0x10 + (int)chunkIdx * 0x8); IntPtr entry = chunk + (int)nameIdx * sizeof(short); int length = vars.Helper.Read<short>(entry) >> 6; string name = vars.Helper.ReadString(length, ReadStringType.UTF8, entry + sizeof(short)); return number == 0 ? name : name + "_" + number; }); vars.FNameToShortString = (Func<ulong, string>)(fName => { string name = vars.FNameToString(fName); int dot = name.LastIndexOf('.'); int slash = name.LastIndexOf('/'); return name.Substring(Math.Max(dot, slash) + 1); }); current.World = ""; } update { vars.Helper.Update(); vars.Helper.MapPointers(); var world = vars.FNameToString(current.GWorldName); if (!string.IsNullOrEmpty(world) && world != "None") current.World = world; } start { if(current.CurrentState == 0 && old.CurrentState == 8 && current.World == "Level00_Town") { return true; } } split { if(current.World != old.World && current.World != "Level00_Town_MainMenu" && !vars.Splits.Contains(old.World)) { return settings[old.World] && vars.Splits.Add(old.World); } } onStart { vars.Splits.Clear(); }