state("Saviorless") { } startup { Assembly.Load(File.ReadAllBytes("Components/asl-help")).CreateInstance("Unity"); vars.Helper.GameName = "Saviorless"; vars.Helper.LoadSceneManager = true; vars.Helper.AlertLoadless(); settings.Add("SL", true, "Saviorless"); settings.Add("Grotto", true, "Heron's Sanctuary", "SL"); settings.Add("Cave", true, "Hunter's Cave", "SL"); settings.Add("JimFirst", true, "Dino Boss", "SL"); settings.Add("Chappelle", true, "Stereoma Beach Temple", "SL"); settings.Add("BlackPond", true, "Black Pond", "SL"); settings.Add("JimSecond", true, "Axe Boss", "SL"); settings.Add("Underwater", true, "Underwater", "SL"); settings.Add("SmilingIslands 1", true, "Temple of the Smiling Islands 1", "SL"); settings.Add("SmilingIslands 2", true, "Temple of the Smiling Islands 2", "SL"); settings.Add("SmilingIslands 3", true, "Temple of the Smiling Islands 3", "SL"); settings.Add("Wasteland", true, "Wasteland", "SL"); settings.Add("Forest 1", true, "Silent Forest 1", "SL"); settings.Add("Forest 2", true, "Silent Forest 2", "SL"); settings.Add("DryBlackPond", true, "Dry Black Pond", "SL"); settings.Add("RedFortress", true, "Red Fortress", "SL"); settings.Add("SaviorsPath", true, "Savior's Path", "SL"); } init { vars.Helper.TryLoad = (Func<dynamic, bool>)(mono => { vars.Helper["LoadingScene"] = mono.Make<bool>("PauseMenuUI", "LoadingScene"); return true; }); vars.Splits = new HashSet<string>(); } update { current.activeScene = vars.Helper.Scenes.Active.Name ?? old.activeScene; current.loadingScene = vars.Helper.Scenes.Loaded[0].Name ?? old.loadingScene; } start { return current.LoadingScene && current.loadingScene != "MainMenu" && old.loadingScene == "MainMenu"; } onStart { vars.Splits.Clear(); } isLoading { return current.LoadingScene; } split { if(current.loadingScene != old.loadingScene && current.loadingScene != "MainMenu" && !vars.Splits.Contains(old.loadingScene)) { return settings[old.loadingScene] && vars.Splits.Add(old.loadingScene); } } reset { return current.activeScene == "MainMenu" && old.activeScene != "MainMenu"; }