state("MonsterVerse") {} startup { Assembly.Load(File.ReadAllBytes("Components/asl-help")).CreateInstance("Unity"); vars.Helper.GameName = "Kong: Survivor Instinct"; vars.Helper.LoadSceneManager = true; vars.Helper.AlertLoadless(); settings.Add("KSI", true, "Kong: Survivor Instinct"); settings.Add("RA", true, "Residential Area", "KSI"); settings.Add("Scena_0_biom_1_Enviro", true, "Complete Oakwood Avenue", "RA"); settings.Add("Scena_1_biom_1_Enviro1", true, "Complete Townhall Square", "RA"); settings.Add("Scena_2_biom_1_Enviro", true, "Complete Riverside Road", "RA"); settings.Add("Scena_1_biom_1_Enviro2", true, "Complete Townhall Square Second Visit", "RA"); settings.Add("Scena_3_biom_1_Enviro", true, "Complete High Street", "RA"); settings.Add("DO", true, "Downtown", "KSI"); settings.Add("Scena_1_biom_2_Enviro1", true, "Complete Central Plaza", "DO"); settings.Add("Scena_2_biom_2_Enviro", true, "Complete High Rise Rooftops", "DO"); settings.Add("Scena_1_biom_2_Enviro2", true, "Complete Central Plaza Second Visit", "DO"); settings.Add("Scena_3_biom_2_Enviro", true, "Complete Skyscrapers", "DO"); settings.Add("Scena_1_biom_2_Enviro3", true, "Complete Central Plaza Third Visit", "DO"); settings.Add("EB", true, "East Bay District", "KSI"); settings.Add("Scena_1_biom_3_Enviro1", true, "Complete Lighthouse Point", "EB"); settings.Add("Scena_2_biom_3_Enviro1", true, "Complete Inner Harbour", "EB"); settings.Add("Scena_1_biom_3_Enviro2", true, "Complete Lighthouse Point Second Visit", "EB"); settings.Add("Scena_3_biom_3_Enviro1", true, "Complete The Great Bridge", "EB"); settings.Add("Scena_2_biom_3_Enviro2", true, "Complete Inner Harbour Second Visit", "EB"); settings.Add("Scena_3_biom_3_Enviro2", true, "Complete The Great Bridge Second Visit", "EB"); settings.Add("Scena_4_biom_3_Enviro", true, "Complete Hyena's Underground Facility", "EB"); } init { vars.Splits = new HashSet<string>(); vars.TownhallSquareCounter = 0; vars.CentralPlazaCounter = 0; vars.LighthousePointCounter = 0; vars.InnerHarbourCounter = 0; vars.GreatBridgeCounter = 0; vars.Helper.TryLoad = (Func<dynamic, bool>)(mono => { return true; }); } update { current.activeScene = vars.Helper.Scenes.Active.Name ?? old.activeScene; current.loadingScene = vars.Helper.Scenes.Loaded[0].Name ?? old.loadingScene; if(current.activeScene != old.activeScene || current.loadingScene != old.loadingScene) { vars.Log("Old to Current Active: " + old.activeScene + " -> " + current.activeScene); vars.Log("Old to Current Loading: " + old.loadingScene + " -> " + current.loadingScene); } if(old.activeScene == "Scena_1_biom_1_Enviro" && current.activeScene == "Loading") { vars.TownhallSquareCounter++; } if(old.activeScene == "Scena_1_biom_2_Enviro" && current.activeScene == "Loading") { vars.CentralPlazaCounter++; } if(old.activeScene == "Scena_1_biom_3_Enviro" && current.activeScene == "Loading") { vars.LighthousePointCounter++; } if(old.activeScene == "Scena_2_biom_3_Enviro" && current.activeScene == "Loading") { vars.InnerHarbourCounter++; } if(old.activeScene == "Scena_3_biom_3_Enviro" && current.activeScene == "Loading") { vars.GreatBridgeCounter++; } } start { return current.activeScene == "Scena_0_biom_1_Enviro" && old.activeScene == "Loading"; } reset { return current.activeScene == "Scena_Menu"; } split { if(old.activeScene == "Scena_1_biom_1_Enviro" && current.activeScene == "Loading" && vars.TownhallSquareCounter == 1 && !vars.Splits.Contains("Scena_1_biom_1_Enviro1")) { return settings["Scena_1_biom_1_Enviro1"] && vars.Splits.Add("Scena_1_biom_1_Enviro1"); } if(old.activeScene == "Scena_1_biom_1_Enviro" && current.activeScene == "Loading" && vars.TownhallSquareCounter == 2 && !vars.Splits.Contains("Scena_1_biom_1_Enviro2")) { return settings["Scena_1_biom_1_Enviro2"] && vars.Splits.Add("Scena_1_biom_1_Enviro2"); } if(old.activeScene == "Scena_1_biom_2_Enviro" && current.activeScene == "Loading" && vars.CentralPlazaCounter == 1 && !vars.Splits.Contains("Scena_1_biom_2_Enviro1")) { return settings["Scena_1_biom_2_Enviro1"] && vars.Splits.Add("Scena_1_biom_2_Enviro1"); } if(old.activeScene == "Scena_1_biom_2_Enviro" && current.activeScene == "Loading" && vars.CentralPlazaCounter == 2 && !vars.Splits.Contains("Scena_1_biom_2_Enviro2")) { return settings["Scena_1_biom_2_Enviro2"] && vars.Splits.Add("Scena_1_biom_2_Enviro2"); } if(old.activeScene == "Scena_1_biom_2_Enviro" && current.activeScene == "Loading" && vars.CentralPlazaCounter == 2 && !vars.Splits.Contains("Scena_1_biom_2_Enviro3")) { return settings["Scena_1_biom_2_Enviro3"] && vars.Splits.Add("Scena_1_biom_2_Enviro3"); } if(old.activeScene == "Scena_1_biom_3_Enviro" && current.activeScene == "Loading" && vars.LighthousePointCounter == 1 && !vars.Splits.Contains("Scena_1_biom_3_Enviro1")) { return settings["Scena_1_biom_3_Enviro1"] && vars.Splits.Add("Scena_1_biom_3_Enviro1"); } if(old.activeScene == "Scena_1_biom_3_Enviro" && current.activeScene == "Loading" && vars.LighthousePointCounter == 2 && !vars.Splits.Contains("Scena_1_biom_3_Enviro2")) { return settings["Scena_1_biom_3_Enviro2"] && vars.Splits.Add("Scena_1_biom_3_Enviro2"); } if(old.activeScene == "Scena_2_biom_3_Enviro" && current.activeScene == "Loading" && vars.InnerHarbourCounter == 1 && !vars.Splits.Contains("Scena_2_biom_3_Enviro1")) { return settings["Scena_2_biom_3_Enviro1"] && vars.Splits.Add("Scena_2_biom_3_Enviro1"); } if(old.activeScene == "Scena_2_biom_3_Enviro" && current.activeScene == "Loading" && vars.InnerHarbourCounter == 2 && !vars.Splits.Contains("Scena_2_biom_3_Enviro2")) { return settings["Scena_2_biom_3_Enviro2"] && vars.Splits.Add("Scena_2_biom_3_Enviro2"); } if(old.activeScene == "Scena_3_biom_3_Enviro" && current.activeScene == "Loading" && vars.GreatBridgeCounter == 1 && !vars.Splits.Contains("Scena_3_biom_3_Enviro1")) { return settings["Scena_3_biom_3_Enviro1"] && vars.Splits.Add("Scena_3_biom_3_Enviro1"); } if(old.activeScene == "Scena_3_biom_3_Enviro" && current.activeScene == "Loading" && vars.GreatBridgeCounter == 2 && !vars.Splits.Contains("Scena_3_biom_3_Enviro2")) { return settings["Scena_3_biom_3_Enviro2"] && vars.Splits.Add("Scena_3_biom_3_Enviro2"); } if(old.activeScene != current.activeScene && current.activeScene == "Loading" && !vars.Splits.Contains(old.activeScene)) { return settings[old.activeScene] && vars.Splits.Add(old.activeScene); } } isLoading { return current.activeScene == "Loading"; } onStart { vars.Splits.Clear(); vars.TownhallSquareCounter = 0; vars.CentralPlazaCounter = 0; vars.LighthousePointCounter = 0; vars.InnerHarbourCounter = 0; vars.GreatBridgeCounter = 0; } exit { timer.IsGameTimePaused = true; }