state("Crow Country") { } startup { vars.Log = (Action)(output => print("[Crow Country] " + output)); Assembly.Load(File.ReadAllBytes("Components/asl-help")).CreateInstance("Unity"); vars.Helper.LoadSceneManager = true; vars.Helper.AlertLoadless(); } init { vars.Helper.TryLoad = (Func)(mono => { return true; }); } update { current.activeScene = vars.Helper.Scenes.Active.Name ?? old.activeScene; current.loadingScene = vars.Helper.Scenes.Loaded[0].Name ?? old.loadingScene; if(current.activeScene != old.activeScene) { vars.Log("Current Scene: " + current.activeScene + " <- " + old.activeScene); } if(current.loadingScene != old.loadingScene) { vars.Log("Loading?: " + current.loadingScene); } } isLoading { } start { }