*How to start the game, configure controller, settings etc.*
Note: SR 3.x has way better performance, does not have lags and is recommended over this old SR 2.x
## Hardware requirements
The recommended minimum hardware is:
| GPU: |
dedicated, low budget (e.g. GeForce GTX 560 Ti, Radeon RX 570)
with Shader Model 3.0 supported and 1GB GPU RAM. |
Integrated GPUs and old laptops don't handle the game well or at all.
In any case, if you get graphic errors, try updating your graphic
driver, and making sure game uses dedicated GPU.
The game is developed on a PC with Radeon RX 570, which will likely be
optimal (unless you have a better GPU).
Using default settings (Higher), and with no effects, it achieves around
60 Fps on all tracks (but less in complex ones).
It is possible to run some tracks on lower hardware, but with low Fps
(could be unplayable, below 30), especially on complex tracks.
Press F11 to show Fps bar (see [Tweak](tweak.md) page for more info).
## Running
1. Esc/Tab key shows/hides GUI (F1 or \` in Editor).
2. At first, go to Options and adjust resolution (on Screen, Main tab).
3. Then pick Graphics preset according to your GPU.
4. Quit game to save settings. And start again.
5. Press New Game button to start driving.
6. For new users, read the Hints shown on welcome screen at game start
(Ctrl-F1)
7. Visit help page in game to read Quick help.
8. Have Fun :-)
## Input
Keys used in game can be seen in Options on tab `[Input]`.
If you want to reassign keys, or have a *game controller* go to tab
`[Player1]` to bind it and test range.
For keyboard input, there is a sensitivity setting. You can change it
for each control, or pick for all from combo (preset).
There are also speed sensitive steering and steering range settings on
Setup tab in single race window.
By default, in game you can change **cameras** with C/X (with shift for
main cameras only).
Cameras can be adjusted in game, by mouse - move mouse to see actions.
### Controllers
Click button to start binding, then move axis or press button or key to
bind it.
Click on Edit \> to change Inverse for a control (for analog axis).
Press RMB (right mouse) on button to unbind.
Check your axes range on those bars displayed.
If moving an axis from start to end also moves the bar from left to
right completely (and without moving over the range) then configuration
is done properly.
*Binding both controller axis and keyboard keys is possible.*
*To check if your device was detected search for `` in
ogre.log*
After your configuration is complete you can restart game to have the
settings saved.
You may want to backup your input_p0.xml (for Player1) in user settings
dir (see [Paths](paths.md) page) or create presets this way.
## Graphics Options
Using preset combobox (which changes all settings) should be enough.
Remember to quit and restart after change.
You may want to change some options individually. There are few
`[Graphics]` options that are more important and have more impact on
performance than the rest.
*Fps - Frames per second. The first value shown in upper left corner of
the screen.
Higher values mean smoother play. It is recommended to play with at
least 30 Fps.*
- Effects - have very big impact on Fps (usually any will half the
Fps). It is recommended to turn them off for smooth play. Bloom is
the only one less Fps intensitive.
- Shadows - the biggest Fps killer. If you have low Fps turn them off
(None) also this is recommended for split screen, since the Fps
drops there with each new player viewport.
- Vegetation - also a Fps killer, reduce Trees and Grass multipliers
for more fps. For newer GPUs you can set them higher to have a
denser vegetation.
- Materials tab - if you have an old GPU, you should lower Anisotropy
(0-16, 4 is enough), Terrain (Low, Normal, Parallax (broken)) and
Shaders. Turning off Triplanar can reduce Fps very much, especially
on demanding tracks (big and with high mountains).
For minimum settings just pick Lowest from preset combobox and restart.
## Configs
All settings are saved in `game.cfg` file or in `editor.cfg`.
**For help on how to locate these files, see [Paths](paths.md) page.**
Deleting this file(s) will force using default settings at next start of
game or editor.
If problems occur check `ogre.log` for errors (or `ogre_ed.log` for
editor).
## Feedback
If you have problems running, and suspect a bug, see
[Troubleshooting](troubleshooting.md)
Testing and reporting is very welcome. Especially if you can build the
game from [Sources](compile.md).