# - Try to find the Bullet physics engine # # This module defines the following variables # # BULLET_FOUND - Was bullet found # BULLET_INCLUDE_DIRS - the Bullet include directories # BULLET_LIBRARIES - Link to this, by default it includes bullet components # # This module accepts the following variables # # BULLET_ROOT - Can be set to bullet install path or Windows build path # #============================================================================= # Copyright 2009 Kitware, Inc. # Copyright 2009 Philip Lowman # # Distributed under the OSI-approved BSD License (the "License"); # see accompanying file Copyright.txt for details. # # This software is distributed WITHOUT ANY WARRANTY; without even the # implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. # See the License for more information. #============================================================================= # (To distribute this file outside of CMake, substitute the full # License text for the above reference.) macro(_FIND_BULLET_LIBRARY _var) find_library(${_var} NAMES ${ARGN} HINTS ${BULLET_ROOT} ${BULLET_ROOT}/out/release8/libs ${BULLET_ROOT}/out/debug8/libs PATH_SUFFIXES lib ) mark_as_advanced(${_var}) endmacro() macro(_BULLET_APPEND_LIBRARIES _list _release) set(_debug ${_release}_DEBUG) if(${_debug}) set(${_list} ${${_list}} optimized ${${_release}} debug ${${_debug}}) else() set(${_list} ${${_list}} ${${_release}}) endif() endmacro() find_path(BULLET_INCLUDE_DIR NAMES btBulletCollisionCommon.h HINTS ${BULLET_ROOT}/include ${BULLET_ROOT}/src PATH_SUFFIXES bullet ) # Find the libraries _FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY BulletDynamics) _FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY_DEBUG BulletDynamics_Debug BulletDynamics_d) _FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY BulletCollision) _FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY_DEBUG BulletCollision_Debug BulletCollision_d) _FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY BulletMath LinearMath) _FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY_DEBUG BulletMath_Debug BulletMath_d LinearMath_d) _FIND_BULLET_LIBRARY(BULLET_FILELOADER_LIBRARY BulletFileLoader) _FIND_BULLET_LIBRARY(BULLET_FILELOADER_LIBRARY_DEBUG BulletFileLoader_Debug BulletFileLoader_d) _FIND_BULLET_LIBRARY(BULLET_WORLDIMPORTER_LIBRARY BulletWorldImporter) _FIND_BULLET_LIBRARY(BULLET_WORLDIMPORTER_LIBRARY_DEBUG BulletWorldImporter_Debug BulletWorldImporter_d) # handle the QUIETLY and REQUIRED arguments and set BULLET_FOUND to TRUE if # all listed variables are TRUE include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake) FIND_PACKAGE_HANDLE_STANDARD_ARGS(Bullet DEFAULT_MSG BULLET_DYNAMICS_LIBRARY BULLET_COLLISION_LIBRARY BULLET_MATH_LIBRARY BULLET_FILELOADER_LIBRARY BULLET_WORLDIMPORTER_LIBRARY BULLET_INCLUDE_DIR) set(BULLET_INCLUDE_DIRS ${BULLET_INCLUDE_DIR}) # we only need dynamics, collision, math and worldimporter if(BULLET_FOUND) _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_FILELOADER_LIBRARY) _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_WORLDIMPORTER_LIBRARY) _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_DYNAMICS_LIBRARY) _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_COLLISION_LIBRARY) _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_MATH_LIBRARY) if (NOT TARGET Bullet::Bullet) message(STATUS "Adding Bullet::Bullet target") add_library(Bullet::Bullet INTERFACE IMPORTED) set_target_properties( Bullet::Bullet PROPERTIES INTERFACE_LINK_LIBRARIES "${BULLET_LIBRARIES}" INTERFACE_INCLUDE_DIRECTORIES "${BULLET_INCLUDE_DIR}" ) endif () endif()