{ "rev": "4ed8d751d08b5c1be14ccca02ce0b9a9bea60593", "version": "0-unstable-2026-10-17", "hash": "8jVUZfYOtRmTN3vlNznYK4fdyaxBPdTu++Jop+YlQpE=", "paths": { ".agents/skills": ["adversarially-validating-game-repairs", "arcadifying-mini-games", "auditing-game-screen-readability", "auditing-gameplay-implementation-coverage", "building-era-authentic-game-audio", "creating-godot-procedural-audio", "critiquing-own-response", "curating-game-concept-portfolio", "designing-mini-games", "designing-minimal-game-rules", "designing-retro-arcade-sound-kits", "developing-with-crisp-game-lib", "directing-game-visuals", "dispatching-agent-work", "evaluating-gameplay-balance", "exploring-game-design-space", "extracting-agent-skills", "extracting-spec-design-ladders", "gating-by-blind-restoration", "gating-expensive-batch-work", "gating-intent-legibility", "generating-dot-assets", "generating-retro-arcade-concepts", "generating-semantic-game-mutants", "implementing-gameplay-invariants", "localizing-game-state-divergence", "maximizing-game-feel", "migrating-agents-md-to-control-flow", "probing-web-game-mechanics", "refining-game-prototypes", "refining-workflows-from-artifacts", "running-headless-godot", "scaffolding-godot-mini-games", "smoke-testing-web-games", "stress-testing-game-concepts", "styling-web-game-typography", "verifying-turn-based-games"] } }