# dsh-digipet
**Hatch a digital creature in your DeepSeek Harness — it feeds on your real work and evolves, raising-game style.**
Write code and it becomes a dragon; read docs and it becomes a sage; keep shipping errors… and it becomes something that lives in ten million processes at once.
[](LICENSE)




[中文](README.md) | English
```
The shell cracks open —
▗▄▚▚▄▖
▐ ◉ ◉ ▌
▝▚▄▄▞▘ 。o
✨ DigiEgg evolved into Bitpop (Baby Ⅰ)
"A single bit that just raised its flag, not yet sure what it wants to become."
```

## 30 seconds to a pet
```sh
dsh plugin --profile web add github:swaylq/dsh-digipet
# restart dsh, then in any session:
/pet hatch
```
Then **just work**. Every completed turn +5 XP, each of your messages +2, every tool call +3, even every error +4. `/pet` to check on it, `/pet evolve` for the ceremony.
## What it becomes depends on how you work
The life cycle follows classic V-pet canon in full: **Egg → Baby Ⅰ → Baby Ⅱ → Child → Adult → Perfect → Ultimate**. From Child onward, every evolution re-reads how you actually worked that stage to pick a lineage:
| Lineage | What feeds it | Ultimate form |
|---|---|---|
| 🐉 Dragon | writing files, running commands | Wardrake Sovereign |
| 📜 Sage | reading code, searching docs | Codex Deva |
| 🕊️ Angel | plain conversation | Seraph Prime |
| 👾 Virus | errors and mishaps survived | Doomweaver — `kill -9` only makes it split |
3 shared baby forms + 4 lineages × 4 stages + **3 hidden forms** = a 22-slot dex. Lineages are never locked in — a Dragon-line pet that spends a stage drowning in stack traces respecs into the Virus line. What it finally becomes is a mirror of how you actually worked.
As for the hidden forms, the dex offers only a rumor:
> "Rumor: evolving on a stuffed belly ends badly."
Veterans know exactly what that means. Some mistakes can be redeemed by love; others pile up, layer upon inherited layer, into something *ancestral* (the last line of its art reads `// don't touch.`).

## Commands
| Command | Does |
|---|---|
| `/pet` | status card: art, XP, fullness, mood, four stats, lifetime counters |
| `/pet hatch` | lay the egg (one pet per DSH home; also triggers a ready egg's ceremony) |
| `/pet evolve` | the evolution ceremony |
| `/pet name ` | name it (≤16 chars) |
| `/pet dex` | the collection (unseen forms show as ???; hidden forms get only a rumor) |
| `/pet story` | its life journal |
| `/pet about` | mechanics and trust stance |
**Upgrading from 0.1.x**: old saves (the sea-creature roster) migrate automatically and losslessly on next boot — stage, XP, stats, dex and journal all carry over, with historical forms mapped onto the new roster.
## Why
The DSH ecosystem already has twenty-plus desktop pets ([whale-girl](https://github.com/vlln/whale-girl), assorted whales, a revived Clippy, Live2D companions…). Nearly all of them are **state mirrors**: agent thinks, pet thinks; task done, pet cheers. The deepest one, whale-girl, has XP levels and titles — but its body never changes, and it lives only in the Web GUI.
None of them is a **raising game**: no hatching, no evolution stages, no "how you work decides what it becomes." dsh-digipet fills that square — a first-generation-V-pet growth loop hosted in your harness and fed by your actual work.
Overfeeding makes it drowsy (above 90% fullness, XP gain drops to 15%) — a thematically honest anti-grind valve. **But veterans know: never press evolve on a stuffed belly.**
## How it works
The whole plugin is **four event taps and one slash command**:
| Hook | Feeds |
|---|---|
| `agent/turn-stopping` | +5 XP per completed turn |
| `agent/inbox/claimed` | +2 XP per user message (feeds Bond) |
| `tools/result` | +3 XP per tool call, classified by tool name into Forge or Lore; failures feed Grit |
| `agent/error` | +4 XP per error (feeds Grit) |
Thresholds: 30 / 120 / 500 / 1800 / 6000 / 16000 XP. Evolution takes the dominant stat of the window since the last evolution; the window then resets. The save lives at `$DSH_HOME/digipet/state.json`, written the same way the official JSON storage backend persists (temp file + fsync + atomic rename), throttled to one write per 1.5 s no matter how busy the agent gets.
**DSH's core invariant is "model-visible means logged" — this plugin's answer is to show the model nothing at all.** No registered tool (tool schemas are a per-request token tax), no `agent.inject()`, no session events. The pet exists only in command result cards and contributes zero bytes to every model request.
## Trust stance
- **Reads**: only its own save file. It never reads your code or your conversation — the event taps use only *what kind of thing happened*; message and tool contents never touch the save.
- **Writes**: only `$DSH_HOME/digipet/state.json`.
- **Network**: none.
- **Model surface**: none. Zero token overhead; provider KV caches are untouched.
- **Blast radius**: every listener body is wrapped in try/catch and the command handler has its own error floor — a stumbling pet cannot veto, rewrite, or delay real work. All hooked events are notification-mode (`emit`/`serial`).
## Known limitations
- One pet per DSH home; every profile, session, and subagent on the machine shares and feeds it (feature and limitation).
- Concurrent dsh processes race the save last-writer-wins — the same single-process stance as the official JSON backend.
- Tool classification is a name heuristic (`write`/`edit`/`shell` → Forge; `read`/`grep`/`search` → Lore); oddly named third-party tools count as neutral chow.
- The collapsed conversation row flattens the art to one line — click the card for the full monospace version (same interaction as DSH's tool rows).
- Thresholds and the diet are deliberately not configurable: changed numbers would leave the dex and old saves speaking different languages.
## Verification record
Verified on dsh `0.1.0-rc.6` (macOS, web profile):
1. Installed via `dsh plugin --profile web add `; the digipet layer appears in `--dump-config`;
2. `dsh web` boots clean;
3. In a real browser: `/pet hatch` renders the egg card (monospace, newlines preserved) → real events feed it to 30 XP → `/pet evolve` hatches Bitpop;
4. With no API key, plain messages still produce real events — the save matches the diet line by line;
5. A crafted 0.1.x save (glitch-line junior) was loaded across a restart: it migrated automatically onto the new roster with name, stats and journal intact;
6. 42 unit/integration tests (`node --test`) covering the pure logic core, a faked Cordis context, the stray-evolution arc, and migration.
## Homage and boundaries
The roster's silhouettes honor first-generation V-pet raising canon — the skull-helmed dino arc, the cyborg retrofit, the winged guardians, the network virus, and *that slug you get for raising it wrong*. "Digimon" is a trademark of Bandai Namco; this project is unaffiliated, and all names, art and copy are original with no official assets.
## License
MIT