# Architecture | Layer | Crates | Role | |---|---|---| | L0 | `geom` | vectors, planes, profiles, meshes and their measures | | L1 | `sketch`, `kernel`, `render`, `dynamics` | constraint solver and profiles; the B-rep kernel boundary (truck); view math and the headless scene description; multibody dynamics (rigid bodies, joints, forces, time integration) | | L2 | `doc` | parameters, expressions, the feature timeline and its incremental evaluation | | L3 | `io` | design files, STL/OBJ/STEP/3MF export, STEP and 3MF/STL/OBJ/glTF import features | | L4 | `engine` | the session and the command registry (everything is a command) | | L5 | `gpu`, `ui-egui`, `mcp` | compute-shader evaluation of display tessellation plans; the swappable desktop front end; the MCP server (headless or bridged to the app) | | apps | `solidcraft`, `solidcraft-cli` | desktop app, headless CLI |