--- title: Archmage - of the Magic Faction (Zetapack) layout: techtree --- Zetapack Techtree summary (home) | Game Help and Documentation

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Archmage Archmage
Archmage
Type:Combat Unit
Creation:Morphing from Battlemage
Total Cost: Gold300 Energy2 
(Cost for Archmage = Gold 150 Energy 2 
 + cost for Battlemage = Gold150 
(Cost for Battlemage = Gold 75 
 + cost for Initiate = Gold75  ) )
Production Time:200
Maximum Hitpoints:450
Regeneration of Hitpoints:5
Maximum Energy Points:3000
Regeneration Energy Points:30
Armor-Strength:15
Armor-Type:Leather
Sight-Range:12
Needed to build 'Archmage':Library
Archmage Tower
Energy Source
Movement Type:Ground Unit
Move Command: Move Speed: 140
Attack Command: Ice Nova
Ice Nova
Target: Only ground units
Strength: 280+-90
Range: 9
Splash-Radius: 4
Splash also damages own units!
Type: Energy
Attack Speed: 75
Start Time: 0.5
Energy-Cost: 300
This Attack Skill is used on "Hold Position"
Attack Command: Static Fire
Static Fire
Target: Ground and air units
Strength: 700+-50
Range: 8
Splash-Radius: 5
Splash also damages own units!
Type: Energy
Attack Speed: 40
Start Time: 0.3
Energy-Cost: 1000
Level(s): Expert at 5 kills
Hitpoints: 450 -> 675
Energy Points: 3000 -> 4500
Armor Strength: 15 -> 22
Sight: 12 -> 14
Master at 15 kills
Hitpoints: 675 -> 1012
Energy Points: 4500 -> 6750
Armor Strength: 22 -> 33
Sight: 14 -> 17
Godlike at 20 kills
Hitpoints: 1012 -> 1518
Energy Points: 6750 -> 10125
Armor Strength: 33 -> 50
Sight: 17 -> 20
Legendary at 30 kills
Hitpoints: 1518 -> 2278
Energy Points: 10125 -> 15187
Armor Strength: 50 -> 75
Sight: 20 -> 24
Upgrades Available:Energy Compression (Energy-Points: +500)
Energy Sharpening (Attack Strength: +50, Attack Range: +1, Move: +10)