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Techtree Diagrams: Buildings | Buildings Units | All

Special Pages: Compare Units | All Units of all Factions | Keyboard Assignment | Damage Multipliers for Attack Types versus Armor Types

Overview for Faction: Natulka

Combat Units

Name Total Cost Hit Points Rege- nerate Armor Strength Armor Type Sight Range Move Speed Air / Ground Attack Strength Land Attack Strength Air Attack Range
Armored AxemanArmored AxemanGold165 Wood  77 Food2  900140Metal12200 Ground 125 +- 30-- 1
Armored KnightArmored KnightGold150 Wood  62 Food2  900140Metal10170 Ground 110 +- 30-- 1
AxemanAxemanGold  90 Wood  40 Food1  750130Leather13245 Ground 90 +- 25-- 1
Banner BearerBanner BearerGold125 Wood  75 Food1  700130Metal6245 Ground 110 +- 50-- 8
DragonDragonGold300 Wood150 Stone100 Food3  1350310Leather15250 Air 210 +- 50650 +- 508
Fire MenhirFire MenhirGold100 Stone200  4000525Stone16-- Ground -- 200 +- 7515
HunterHunterGold100 Wood  50 Food1  700120Leather15220 Ground 85 +- 5085 +- 509
Hunting WolfHunting WolfGold  80 Wood  80 Stone  70 Food1  900125Leather11400 Ground 200 +- 50-- 2
LancerLancerGold  60 Wood  30 Food1  650120Leather10250 Ground 80 +- 35-- 2
Sentry TowerSentry TowerGold150 Wood250 Stone100  5000-20Wood16-- Ground 300 +- 50300 +- 5013
SorcererSorcererGold200 Wood  90 Food1  700120Leather12250 Ground 300 +- 100300 +- 10010
Stone GolemStone GolemGold250 Stone300 Food3  1200310Stone15150 Ground 250 +- 90-- 10
SwordsmanSwordsmanGold  75 Wood  25 Food1  700120Leather10220 Ground 75 +- 30-- 1
ZombieZombieGold  45 Food1  600120Organic13350 Ground 90 +- 40-- 1

Worker Units

Name Total Cost Hit Points Rege- nerate Armor Strength Armor Type Sight Range Move Speed Air / Ground
CowCowGold  95 Food-10  5001-Organic10150 Ground
WorkerWorkerGold  75 Food1  6001-Organic9190 Ground

Buildings

Name Total Cost Hit Points Rege- nerate Armor Strength Armor Type Sight Range Storage
Army TentArmy TentGold150 Wood100 Stone  50  5000-5Leather6
Dragon TowerDragon TowerGold300 Wood150 Stone250  7000140Stone18
FarmFarmGold100 Wood150 Stone  50 Food-10  3000-5Wood5Food 20 
Fire MenhirFire MenhirGold100 Stone200  4000525Stone16
Golem HoleGolem HoleGold200 Wood150 Stone250  8000130Stone6Stone 200 
Metal WreakerMetal WreakerGold100 Wood150 Stone100  6000-5Stone12Wood 750 
Sentry TowerSentry TowerGold150 Wood250 Stone100  5000-20Wood16
Stone SanctuaryStone SanctuaryGold200 Stone200  6000-10Stone6
Tower AcademyTower AcademyGold250 Wood100 Stone300  7000--Stone16Gold 250 
Town CenterTown CenterGold150 Wood250 Stone350  9500-20Stone15Gold 2000 Wood 1200 Stone 1500 Food 150 
Wolf HutWolf HutGold100 Wood150 Stone  50  2000--Wood6

Upgrades

Name Cost Increases Affects Enables to build
Dog FoodDog FoodGold150 Wood150     Hunting Wolf
Dragon LureDragon LureGold200 Wood150    Dragon Tower Dragon
Healing PotionsHealing PotionsGold250 Wood150 Stone  50    Worker, Swordsman, Armored Knight, Lancer, Axeman, Armored Axeman, Hunter, Sorcerer  
Magical Time JumpMagical Time JumpGold200 Wood150   Production Speed: +150 Sorcerer, Dragon Tower  
Mana PotionsMana PotionsGold150 Wood150 Stone150   Attack Strength: +20 Sorcerer  
MedicineMedicineGold200 Wood100 Stone150    Stone Sanctuary Enables command 'Repair' for: Sorcerer, Enables command 'Research Healing Potions' for: Stone Sanctuary, Enables command 'Research Mana Potions' for: Stone Sanctuary
Optimize ArmorOptimize ArmorGold150 Wood100 Stone  50   Armor: +20 Swordsman, Armored Knight, Lancer, Axeman, Armored Axeman, Hunter, Banner Bearer Armored Knight, Armored Axeman, Enables command 'Promote To Armored Axeman' for: Axeman, Enables command 'Optimize Shields' for: Metal Wreaker, Enables command 'Promote To Armored Knight' for: Swordsman
Optimize AxesOptimize AxesGold100 Wood150 Stone100   Attack Strength: +20 Axeman, Armored Axeman Armored Axeman, Enables command 'Promote To Armored Axeman' for: Axeman, Enables command 'Optimize Shields' for: Metal Wreaker
Optimize BowsOptimize BowsGold150 Wood150   Attack Strength: +30, Attack Range: +1 Hunter  
Optimize ShieldsOptimize ShieldsGold200 Wood150 Stone  50   Armor: +40 Swordsman, Armored Knight, Lancer, Axeman, Armored Axeman  
Optimize SpearsOptimize SpearsGold150 Wood100   Attack Strength: +20 Lancer Enables command 'Forge Poisoned Spears' for: Metal Wreaker, Enables command 'Optimize Shields' for: Metal Wreaker
Optimize SwordsOptimize SwordsGold150 Wood100   Attack Strength: +20 Swordsman, Armored Knight, Banner Bearer Armored Knight, Enables command 'Optimize Shields' for: Metal Wreaker, Enables command 'Promote To Armored Knight' for: Swordsman
PoisonPoisonGold200 Wood150 Stone100    Stone Sanctuary Enables command 'Research Healing Potions' for: Stone Sanctuary, Enables command 'Research Mana Potions' for: Stone Sanctuary, Enables command 'Forge Poisoned Spears' for: Metal Wreaker
Poisoned SpearsPoisoned SpearsGold200 Wood150   Attack Strength: +30 Lancer  
Training FieldTraining FieldGold150 Wood150   Production Speed: +150 Army Tent Enables command 'Position Halten' for: Axeman, Enables command 'Hold Position' for: Hunter, Enables command 'Position Halten' for: Banner Bearer, Enables command 'Hold Position' for: Armored Knight, Lancer, Stone Golem, Swordsman, Enables command 'Position Halten' for: Armored Axeman
Wolf TrainingWolf TrainingGold150 Wood100 Stone  50   Attack Strength: +25 Hunting Wolf