--- title: Editor Overview nav_order: 3 tags: - Guide - External - User # exclude-from-main-guides-list --- ## Editor Overview This section introduces the Quest Definition Creator panels and explains the global definition settings. _For a list of all guides on the TCAT Wiki, refer to the [Guides List](../../../../guides-list/index.md)._{ .guides-list-ref } --- ### Main Panels The editor uses the following panels: | Panel | Purpose | | :---------------------- | :-------------------------------------------------------------------------- | | **Elements** | Lists the element types in the definition and the quests under each element | | **Definition Settings** | Sets the global resurvey interval | | **Feature Presets** | Adds optional presets for creating predefined point features | | **Custom Icons** | Adds optional URL-based icons for quests or feature presets | | **Editor** | Provides the fields for the selected element and quest | | **Validation** | Reports errors and warnings in the current definition | | **JSON Preview** | Shows the definition as machine-readable JSON while you edit | | **Export** | Sets the output filename and downloads or copies valid JSON | ![Quest Definition Creator editor showing the Elements, Definition Settings, Editor, Validation, JSON Preview, and Export panels](../../../../resources/images/aviv-scoutroute/quests/creator/user-manual/editor-overview/01-editor-overview-light.avif#only-light) ![Quest Definition Creator editor showing the Elements, Definition Settings, Editor, Validation, JSON Preview, and Export panels](../../../../resources/images/aviv-scoutroute/quests/creator/user-manual/editor-overview/01-editor-overview-dark.avif#only-dark) --- ### Navigate a Definition 1. **Select** an element in the **Elements** list to focus its editor 2. **Select** a quest under an element to focus that quest 3. **Collapse** an element's quest list when you need a shorter navigation list 4. **Review** the breadcrumb trail to confirm the selected definition, element, and quest Use **Move element up**, **Move element down**, **Move quest up**, and **Move quest down** to control the order of items. The order is reflected in the JSON Preview. --- ### Set the Resurvey Interval The **Resurvey Interval** field sets the global `recency_period` value in days. It controls quest visibility; it does not delete, invalidate, or clear answers already stored on an element. 1. **Locate** **Resurvey Interval** under **Definition Settings** 2. **Enter** a whole-number interval in days for the project 3. **Review** the `recency_period` value in the JSON Preview New definitions currently show a default of `90` days. Long Form Quest Definition schema version `3.2.0` requires a value of at least `1` whole day. The interval is measured as elapsed time, not as a calendar-date change. For example, an element surveyed at 11:59 PM becomes eligible again at 11:59 PM the following day when `recency_period` is `1`. The interval applies to the definition as a whole, not to an individual element or quest question. Schema version `3.2.0` does not support fractional days or intervals specified in hours. ### How Resurvey Visibility Works An element's quest is visible when either condition is true: - At least one applicable question is unanswered. - The elapsed time since the element's `timestampEdited` is at least the configured `recency_period`. Conditional questions that do not apply based on earlier answers do not count as unanswered. Previous submitted answers remain on the element and are prefilled when the quest becomes visible again. Confirming those answers and submitting the quest creates a changeset and updates the element's last-edited timestamp. Creating a workspace sets the imported elements' `timestampEdited` values to the import time. The resurvey interval therefore starts from the workspace import time, even when the source data was edited earlier. --- ### Optional Panels The **Feature Presets** and **Custom Icons** sections are optional. The Creator keeps those sections out of the exported structure until you add a preset or enable custom icons. See [Presets and Custom Icons](presets-and-icons.md) for details. --- ### Next Steps Continue to [Elements](elements.md) to define the features that the quests target, then use [Quests](quests.md) to add questions for each element.