# AudioPlayer [![Travis](https://img.shields.io/travis/tbaranes/AudioPlayerSwift.svg)](https://travis-ci.org/tbaranes/AudioPlayerSwift) ![Language](https://img.shields.io/badge/language-Swift%205.0-orange.svg) [![CocoaPods](https://img.shields.io/cocoapods/v/AudioPlayerSwift.svg?style=flat)](https://github.com/tbaranes/AudioPlayerSwift) [![Carthage compatible](https://img.shields.io/badge/Carthage-compatible-4BC51D.svg?style=flat)](https://github.com/Carthage/Carthage) [![Platform](https://img.shields.io/cocoapods/p/AudioPlayerSwift.svg?style=flat)](http://cocoadocs.org/docsets/AudioPlayerSwiftft) AudioPlayer is a simple class for playing audio in iOS, macOS and tvOS apps. ## Usage ```swift // Initialize let audioPlayer = AudioPlayer("sound.mp3") // Start playing audioPlayer.play() // Stop playing with a fade out audioPlayer.fadeOut() ``` See the samples project to see advanced usage ## Installation ### CocoaPods Add the following to your Podfile: ``` pod 'AudioPlayerSwift' ``` ### Carthage Add the following to your Cartfile: ``` github 'tbaranes/AudioPlayerSwift' ``` ### Swift Package Manager AudioPlayer is available on SPM. Just add the following to your Package file: ```swift import PackageDescription let package = Package( dependencies: [ .Package(url: "https://github.com/tbaranes/AudioPlayerSwift.git", majorVersion: 1) ] ) ``` ### Manual Installation Just drag the `Source/*.swift` files into your project. ## AudioPlayer properties ```swift name ``` The name of the sound. This is either the name that was passed to the `init`, or the last path component of the audio file. ```swift url ``` The absolute URL of the audio file. ```swift completionHandler ``` A callback closure that will be called when the audio finishes playing, or is stopped. ```swift isPlaying ``` Is it playing or not? ```swift duration ``` The duration of the sound. ```swift currentTime ``` The current time offset into the sound of the current playback position. ```swift volume ``` The volume for the sound. The nominal range is from 0.0 to 1.0. ```swift numberOfLoops ``` Number of times that the sound will return to the beginning upon reaching the end. - A value of zero means to play the sound just once. - A value of one will result in playing the sound twice, and so on.. - Any negative number will loop indefinitely until stopped. ```swift pan ``` The left/right stereo pan of the file. -1.0 is left, 0.0 is center, 1.0 is right. ## AudioPlayer methods ```swift init(fileName: String) throws init(contentsOfPath path: String) throws init(contentsOf url: URL) throws ``` These methods create a new AudioPlayer instance from a file name or file path. ```swift func play() ``` Plays the sound. Has no effect if the sound is already playing. ```swift func stop() ``` Stops the sound. Has no effect if the sound is not already playing. ```swift func fadeTo(volume: Float, duration: TimeInterval = 1.0) ``` This method fades a sound from it's current volume to the specified volume over the specified time period. ```swift func fadeIn(duration: TimeInterval = 1.0) ``` Fades the sound volume from 0.0 to 1.0 over the specified duration. ```swift func fadeOut(duration: TimeInterval = 1.0) ``` Fades the sound from it's current volume to 0.0 over the specified duration. ## Notifications ```swift SoundDidFinishPlayingNotification ``` This notification is fired (via NSNotificationCenter) whenever a sound finishes playing, either due to it ending naturally, or because the stop method was called. The notification object is an instance of the AudioPlayer class. You can access the AudioPlayer class's `name` property to find out which sound has finished. ## What's next - AudioPlayerManager - Your features! ## Contribution - If you found a **bug**, open an **issue** - If you have a **feature request**, open an **issue** - If you want to **contribute**, submit a **pull request** ## Licence AudioPlayerSwift is available under the MIT license. See the LICENSE file for more info.