# This is the default configuration profile for resetti. # You can delete or ignore any sections which are not applicable. # The rate (in Hz) to poll for hotkey inputs. poll_rate = 100 # The resolution to set your instances to while they are being played, in the # format "W,H+X,Y" (e.g. 1920x1080+0,0). Delete or comment out to disable # instance stretching. play_res = "1920x1080+0,0" # An alternate resolution that can be toggled to while ingame. Delete this if # you do not want to use e.g. thin or tall window. # # You can declare multiple resolutions, like so: # alt_res = ["400x1080+810,0", "1920x300+0,390"] alt_res = "400x1080+810,0" # The hooks section allows you to specify various commands which are run # upon certain actions. Any blank hooks will be ignored. [hooks] # Run when a reset occurs from ingame. reset = "" # Run when the user switches to their alternate resolution. # Make sure to have hooks for each of the alt_res's (in order) if you used more than one above. # You can do it like so: [ "echo Hello1", "echo Hello2" ] alt_res = "" # Run when the user switches to their normal resolution. # Make sure to have hooks for each of the alt_res's (in order) if you used more than one above. # You'd need to configure to run when switching from the alt_res to normal_res. # You can do it like so: [ "echo Hello1", "echo Hello2" ] normal_res = "" # Run when the Minecraft instance loses focus. focus_lost = "" # Run when the Minecraft instance gains focus. focus_gained = "" # The keybinds section lets you specify keybindings for various actions you # may want to perform. # # The provided keybinds simply serve as examples. You can specify one or more # actions for each keybind. When the keybind is pressed, all of the valid # actions will occur (e.g. specifying both a wall and ingame action for a single # key will only perform one of them, depending on where you are.) # # Bind syntax: # - Specify either a key or mouse button and 0 or more modifiers. # - You can use the syntax `codeNUM` for a key with code NUM. # - Most common keys, buttons, and modifiers are supported by name. # # Available actions: # - ingame_focus Focus active instance. # - ingame_reset Reset active instance. # - ingame_toggle_res(n) Toggle resolution N for the active instance. # The list of alternate resolutions starts with N=0. [keybinds] "Ctrl-Shift-D" = ["ingame_reset"] "Ctrl-Shift-F" = ["ingame_focus"] "grave" = ["ingame_toggle_res"]