## 14.606.4 - Grappled riders from Check activities now preserve their DC for 2024 escape attempts, matching Save activities. - Reorganized the README around setup and everyday tasks. - Enchantment item preferences accept `tag:true-strike` to match tags supplied by BM5e or BLT5e. Tag pickers show compatible matches and respect existing application limits. Add item tags below Item Identifier using the native input and Add button; BLT5e tags are shown read-only. - Added **No combat trigger** for interval-only overtime effects. The regeneration examples use it to avoid extra turn-start healing offers. - Updating an overtime effect without changing its configuration preserves its success/failure progress, trigger count, and interval timer. - Corrected the Activity Outcome example's AC penalty and removed unintended initial damage from the Ensnaring Strike example. - Overtime activities can use same-item relative links that survive compendium import and resolve against the source actor's item. Updated Ensnaring Strike to use these links. **Also usable outside combat** now preserves the configured combat timing. - Rerolls now refresh linked activity cards and their popouts on all connected clients, including save/check outcomes and damage previews, without requiring a reload. - Fixed overtime checks and saves rolled on the active GM client with Midi-QOL: rolls such as **Escape Restraint** now resolve effect removal using the final result, including optional bonuses and rerolls within that roll. - Fixed relative overtime links on concentration effects such as Ensnaring Strike. - Linked overtime damage and healing preserve the original cast's spell-slot scaling. Generated damage and healing ticks preserve source physical properties and exclude native recipient bonuses to damage or healing performed. Added an explicit activity flag for other bonus providers; damage-roll hooks remain available.