## 13.533.4 * Item Piles Merchants and nested Roll Tables now support quantity-enabled rolls, allowing for more dynamic item generation. ## 13.533.3 * Fixed an issue where generic creature mappings (for example `giant`) could be chosen before more specific custom mappings (for example `giant:hill,stone`) during harvesting. * Harvest table matching now prioritizes the most specific creature type match first. * Added Italian translation by [GregoryWarn]() 🤗 ## 13.533.2 * Fixes an issue where items with the same identifier but different types would not stack properly when dropped onto an actor. * Added support for quantity-enabled Roll Tables, being used forItem Piles Merchants Rolls * Foundry v14 should be supported. ## 13.533.1 * Initial Release