{ "id": 12515, "name": "Gest of the Mighty Wolf", "description": "Legend has it that this greatsword was forged by the hand of Ravenwood, who inherited the name of Boreas, prior to his ascension to knighthood.", "descriptionRaw": "Legend has it that this greatsword was forged by the hand of Ravenwood, who inherited the name of Boreas, prior to his ascension to knighthood.", "weaponType": "WEAPON_CLAYMORE", "weaponText": "Claymore", "rarity": 5, "story": "Tales praising knights' martial feats have been passed down since ancient times in the land of poetry and wine.\nAmongst these resplendent verses, stories of the \"wolf\" are always the most beloved.\nAfter all, compared to the stately \"lion,\" the free-roaming wolf better suits a poet's heart.\n\nSuch tales often begin like this:\nA wandering knight arrives from the northern lands, traveling with a companion named Andrius, and together they visit a city freshly freed.\nThe untamed wolf hunts alongside the knight. They slay the beasts that plague the countryside, and drive back the great serpent that threatens the coast.\nIn time, the homesick lone wolf leaves its spirit behind in the emerald wilds, and the knight, too, departs quietly, tracing the steps of his companion.\nIn the end, none ever learned the ranger-knight's name. And yet, his deeds were never lost to history.\n\nRomantic poets, ever eager to read meaning into legend, would have it that the nameless knight always strode onto the battlefield after drinking deep of the snowlands' searing spirits.\nYet few know that the knight had come to bear witness to the wolf's fate, and that his homeland was never that merciless land of driving snow.\nBefore he ever became the heart of a tale, the knight lived as he pleased, utterly devoid of a hero's airs.\nAside from the Grand Master, who never gave up trying to recruit him, the tavern's guests saw him as nothing more than an ordinary drinker.\n\nThe sole exception was a boy named Ravenwood, the son of the city's blacksmith.\nDuring the few short years the nameless knight remained in Mondstadt, the boy almost made himself his sidekick.\nThey met when the knight first arrived in the city and commissioned the boy's father to forge him a sword.\nAs payment, he offered a handful of coins, each stamped with a mark no one recognized.\nThe blacksmith, who had once forged blades exclusively for the nobles, chose to simply gift the knight that heavy slab of iron.\n\"In the new Mondstadt, everyone should take up arms to defend our freedom.\"\n\nFrom then on, the boy followed the nameless knight wherever he went, most often standing in silence as he watched the knight practice his sword.\nAt times, when exhaustion set in, the knight would fall to rambling as the sun set, telling stories of a foreign land long forgotten.\nIt was a place where flowers never withered, where rivers ran with mead, and along their banks once stood a warrior kingdom that had since vanished from the world.\nThere, warriors who aforetime sang of devotion and honor bent the knee before power and gold, willingly offering their blades to a greedy tyrant.\nThus, the law was abolished, and high virtue crumbled into ruin, until those who had enslaved others were made slaves themselves.\nThe night wind stirred the nameless knight's tattered cloak, and his finely wrought armor with intricate patterns gleamed under the moonlight.\nWandering and freedom were to be the final fate of the knight without a homeland, for beneath the moon, there was nothing left for him to defend.\n\nMany years later, the tale of Andrius became a legend, and the chain-breaking hero was nowhere to be found.\nIt is said that freedom is born of great sacrifice, yet the comfort that follows often leads back to servitude.\nThe Knights' code still echoed in memory, but former comrades had already broken their oaths, seeking refuge once again in the embrace of the old aristocracy.\nIn such uncertain times, the blacksmith's son picked up a newly forged longsword and set out into the wilds.\n\"Once lost, neither freedom nor the courage to die for it can be reclaimed. Cherish your virtue while it still endures.\"\n\nDays later, a knight draped in a tattered cloak appeared before the gates of the fortress.\nWielding his heavy, fearsome sword, he danced with his foes as if guided by the hand of a god.\nAn old man recognized his techniques as those once used by the knight who called himself \"Andrius.\"\n\"It's Andrius! Andrius has returned!\"\nAmid the crowd's roaring cheers, Ravenwood closed his eyes...\nCharge! For freedom, and chivalry indomitable!", "baseAtkValue": 45.9364, "mainStatType": "FIGHT_PROP_CRITICAL", "mainStatText": "CRIT Rate", "baseStatText": "7.2%", "effectName": "Indomitable Chivalry", "effectTemplateRaw": "Increase ATK SPD by 10%. Every time the equipping character's Normal Attack(s) hit opponent(s), when they cast their Elemental Skill, or when they begin their Charged Attack(s), gain 1/2/2 stacks of Four Winds' Hymn respectively: DMG dealt is increased by {0} for 4s. Max 4 stacks. This effect can be triggered once every 0.01s.\nAdditionally, when the party has the \"Hexerei: Secret Rite\" effect, each stack of Four Winds' Hymn also increases the equipping character's CRIT DMG by {1}.", "r1": { "description": "Increase ATK SPD by 10%. Every time the equipping character's Normal Attack(s) hit opponent(s), when they cast their Elemental Skill, or when they begin their Charged Attack(s), gain 1/2/2 stacks of Four Winds' Hymn respectively: DMG dealt is increased by 7.5% for 4s. Max 4 stacks. This effect can be triggered once every 0.01s.\nAdditionally, when the party has the \"Hexerei: Secret Rite\" effect, each stack of Four Winds' Hymn also increases the equipping character's CRIT DMG by 7.5%.", "values": [ "7.5%", "7.5%" ] }, "r2": { "description": "Increase ATK SPD by 10%. Every time the equipping character's Normal Attack(s) hit opponent(s), when they cast their Elemental Skill, or when they begin their Charged Attack(s), gain 1/2/2 stacks of Four Winds' Hymn respectively: DMG dealt is increased by 9.5% for 4s. Max 4 stacks. This effect can be triggered once every 0.01s.\nAdditionally, when the party has the \"Hexerei: Secret Rite\" effect, each stack of Four Winds' Hymn also increases the equipping character's CRIT DMG by 9.5%.", "values": [ "9.5%", "9.5%" ] }, "r3": { "description": "Increase ATK SPD by 10%. Every time the equipping character's Normal Attack(s) hit opponent(s), when they cast their Elemental Skill, or when they begin their Charged Attack(s), gain 1/2/2 stacks of Four Winds' Hymn respectively: DMG dealt is increased by 11.5% for 4s. Max 4 stacks. This effect can be triggered once every 0.01s.\nAdditionally, when the party has the \"Hexerei: Secret Rite\" effect, each stack of Four Winds' Hymn also increases the equipping character's CRIT DMG by 11.5%.", "values": [ "11.5%", "11.5%" ] }, "r4": { "description": "Increase ATK SPD by 10%. Every time the equipping character's Normal Attack(s) hit opponent(s), when they cast their Elemental Skill, or when they begin their Charged Attack(s), gain 1/2/2 stacks of Four Winds' Hymn respectively: DMG dealt is increased by 13.5% for 4s. Max 4 stacks. This effect can be triggered once every 0.01s.\nAdditionally, when the party has the \"Hexerei: Secret Rite\" effect, each stack of Four Winds' Hymn also increases the equipping character's CRIT DMG by 13.5%.", "values": [ "13.5%", "13.5%" ] }, "r5": { "description": "Increase ATK SPD by 10%. Every time the equipping character's Normal Attack(s) hit opponent(s), when they cast their Elemental Skill, or when they begin their Charged Attack(s), gain 1/2/2 stacks of Four Winds' Hymn respectively: DMG dealt is increased by 15.5% for 4s. Max 4 stacks. This effect can be triggered once every 0.01s.\nAdditionally, when the party has the \"Hexerei: Secret Rite\" effect, each stack of Four Winds' Hymn also increases the equipping character's CRIT DMG by 15.5%.", "values": [ "15.5%", "15.5%" ] }, "costs": { "ascend1": [ { "id": 202, "name": "Mora", "count": 10000 }, { "id": 114005, "name": "Boreal Wolf's Milk Tooth", "count": 5 }, { "id": 112137, "name": "Fractured Eye of the Deep Shadow", "count": 5 }, { "id": 112032, "name": "Recruit's Insignia", "count": 3 } ], "ascend2": [ { "id": 202, "name": "Mora", "count": 20000 }, { "id": 114006, "name": "Boreal Wolf's Cracked Tooth", "count": 5 }, { "id": 112137, "name": "Fractured Eye of the Deep Shadow", "count": 18 }, { "id": 112032, "name": "Recruit's Insignia", "count": 12 } ], "ascend3": [ { "id": 202, "name": "Mora", "count": 30000 }, { "id": 114006, "name": "Boreal Wolf's Cracked Tooth", "count": 9 }, { "id": 112138, "name": "Aberrant Core of the Deep Shadow", "count": 9 }, { "id": 112033, "name": "Sergeant's Insignia", "count": 9 } ], "ascend4": [ { "id": 202, "name": "Mora", "count": 45000 }, { "id": 114007, "name": "Boreal Wolf's Broken Fang", "count": 5 }, { "id": 112138, "name": "Aberrant Core of the Deep Shadow", "count": 18 }, { "id": 112033, "name": "Sergeant's Insignia", "count": 14 } ], "ascend5": [ { "id": 202, "name": "Mora", "count": 55000 }, { "id": 114007, "name": "Boreal Wolf's Broken Fang", "count": 9 }, { "id": 112139, "name": "Hooked Beak of the Deep Shadow", "count": 14 }, { "id": 112034, "name": "Lieutenant's Insignia", "count": 9 } ], "ascend6": [ { "id": 202, "name": "Mora", "count": 65000 }, { "id": 114008, "name": "Boreal Wolf's Nostalgia", "count": 6 }, { "id": 112139, "name": "Hooked Beak of the Deep Shadow", "count": 27 }, { "id": 112034, "name": "Lieutenant's Insignia", "count": 18 } ] } }