// Change log // v1.0.1 - Fix, troop event on turn 0 not starting /*: @target MZ @plugindesc v1.0.1 - You hate emerged message on battle start and intro animation. @author TheoAllen @url https://github.com/theoallen/RMMZ/tree/master/Plugins @help ♦ About: You hate "enemy emerged" message You want the battle start screen to just right goes to input. You want to skip party command. You don't want the actor sprite movement intro. P.S: If you want each of these to be configurable, do telle me. Otherwise I will just leave this as is. P.P.S: This has been merged with my previous plugin "Skips Party Command". https://github.com/theoallen/RMMZ/blob/master/Plugins/Theo_SkipPartyCommand.js ♦ Terms of Use: - https://github.com/theoallen/RMMZ/blob/master/README.md */ var Theo = Theo || {} Theo.InstantBattleStart = () => { const $ = Theo.InstantBattleStart $._version = '1.0.1' // Delete battle emerged message BattleManager.displayStartMessages = () => { }; // Right goes to input $.startBattle = BattleManager.startBattle BattleManager.startBattle = function() { $.startBattle.call(this) if(!this.updateEventMain()){ this.updateStart() } }; // Skips sprite movement Sprite_Actor.prototype.moveToStartPosition = () => {} // Skips party command $.startInput = BattleManager.startInput BattleManager.startInput = function() { $.startInput.call(this) $.skipPartyCmd.call(this) }; $.skipPartyCmd = function(){ if(!this._surprise && $gameParty.canInput()){ this.selectNextActor(); } } } Theo.InstantBattleStart()