900
tint-cheats - free, open-source CE tables - no paywalls, no malware, no surveys
1E90FF
1
901
[ Open ] Official site and free downloads (thereisnotime.github.io/tint-cheats)
1E90FF
Auto Assembler Script
{$LUA}
if syntaxcheck then return end
[ENABLE]
shellExecute([[https://thereisnotime.github.io/tint-cheats]])
local mr = memrec
if mr then synchronize(function() mr.Active = false end) end
[DISABLE]
902
[ Open ] Join the Telegram group
26A5E4
Auto Assembler Script
{$LUA}
if syntaxcheck then return end
[ENABLE]
shellExecute([[https://t.me/+xgtzaZBrKRA2OWI8]])
local mr = memrec
if mr then synchronize(function() mr.Active = false end) end
[DISABLE]
903
[ Open ] Join the Matrix room
00A86B
Auto Assembler Script
{$LUA}
if syntaxcheck then return end
[ENABLE]
shellExecute([[https://matrix.to/#/!GkVomrhlzPROGFzueG:matrix.org?via=matrix.org]])
local mr = memrec
if mr then synchronize(function() mr.Active = false end) end
[DISABLE]
904
=========================================================================
404040
1
1
ArmsOfGod Trainer v1.2.1 by TINT
808080
1
2
[ F3 ] Unlimited Resources (Ashes/Shards/Vows/Cores/Edicts/Relics)
00FF80
Auto Assembler Script
Toggle
114
Activate
Deactivate
{$LUA}
if syntaxcheck then return end
[ENABLE]
do
local EXE = "ArmsOfGod-Win64-Shipping.exe"
local GUO_OFF = 0x81FDEA0
local OBJ_FNAME = 0x18
local OBJ_TA = 0x558
local FNAME_IDX = 459711
AOG_resObj = nil
AOG_resData = nil
local function findResources()
local proc = getAddress(EXE)
if not proc or proc == 0 then return end
local chunks = readQword(proc + GUO_OFF)
if not chunks then return end
for ci = 0, 1 do
local chunk = readQword(chunks + ci * 8)
if not chunk then break end
for ic = 0, 65535 do
local obj = readQword(chunk + ic * 24)
if obj and obj > 0x40000000 and obj < 0x7FF0000000000 then
local fn = readQword(obj + OBJ_FNAME)
if fn and (fn & 0xffffffff) == FNAME_IDX then
local ta = obj + OBJ_TA
local num = readInteger(ta + 8)
if num == 6 then
AOG_resObj = obj
AOG_resData = readQword(ta)
return
end
end
end
end
end
end
local function lockResources()
if AOG_resObj then
local fn = readQword(AOG_resObj + OBJ_FNAME)
if not fn or (fn & 0xffffffff) ~= FNAME_IDX then
AOG_resObj = nil; AOG_resData = nil
else
AOG_resData = readQword(AOG_resObj + OBJ_TA)
end
end
if not AOG_resData then findResources() end
if not AOG_resData then return end
-- Read lock value from editable slot; guard against unallocated (nil/0) or zero read
local val = 9999
if AOG_resLockVal and AOG_resLockVal ~= 0 then
local ok, v = pcall(readDouble, AOG_resLockVal)
if ok and v and v > 0 then val = v end
end
writeDouble(AOG_resData + 0x00, val)
writeDouble(AOG_resData + 0x08, val)
writeDouble(AOG_resData + 0x10, val)
writeDouble(AOG_resData + 0x18, val)
writeDouble(AOG_resData + 0x20, val)
writeDouble(AOG_resData + 0x28, val)
end
lockResources()
AOG_resTimer = createTimer(nil, false)
AOG_resTimer.Interval = 200
AOG_resTimer.OnTimer = lockResources
AOG_resTimer.Enabled = true
end
MainForm.Caption = "ArmsOfGod Trainer v1.2.1 [RESOURCES LOCKED]"
[DISABLE]
if AOG_resTimer then AOG_resTimer.destroy(); AOG_resTimer = nil end
AOG_resObj = nil; AOG_resData = nil
MainForm.Caption = "ArmsOfGod Trainer v1.2.1"
3
Lock value (edit me)
0
Double
AOG_resLockVal
998
=========================================================================
404040
1
--[[ ArmsOfGod Trainer v1.2.1 by TINT
Game version: 1.0
Process: ArmsOfGod-Win64-Shipping.exe
Hotkeys:
F3 -- Unlimited Resources (locks all 6 to editable value, default 9999)
Mechanisms:
- Auto-attaches on load; polls every 2s until game runs.
- Disables all active cheats when game process exits.
- Title bar shows attach status and active cheat.
- AOG_resLockVal: allocated in game process on first attach; shown as child entry.
User double-clicks the value in CE to change the lock amount.
Resource pointer chain (live gameplay object):
exe + 0x81FDEA0 → GUObjectArray chunks ptr
scan chunk0/1 for FName idx 459711 with TArray.Num==6 at +0x560
obj + 0x558 → TArray[double] header (Num=6, Max=6)
TArray.Data → [Ashes +0x00, Shards +0x08, Vows +0x10, Cores +0x18, Edicts +0x20, Relics +0x28]
NOTE: FName 165598 (BP_AS_SaveGameGlobal_C) is the SAVE GAME object - writes there have no effect on UI
]]
local AOG_PROC = "ArmsOfGod-Win64-Shipping.exe"
local _AOG_attached = false
local _AOG_pid = 0
-- AOG_resLockVal is allocated in game process memory on first attach.
-- Must NOT call allocateMemory at load time (game may not be running yet).
AOG_resLockVal = nil
local function AOG_allocLockVal()
if AOG_resLockVal and AOG_resLockVal ~= 0 then return end
local ok, addr = pcall(allocateMemory, 8)
if ok and addr and addr ~= 0 then
AOG_resLockVal = addr
pcall(writeDouble, AOG_resLockVal, 9999)
pcall(registerSymbol, "AOG_resLockVal", AOG_resLockVal)
end
end
local function AOG_freeLockVal()
if AOG_resLockVal and AOG_resLockVal ~= 0 then
pcall(unregisterSymbol, "AOG_resLockVal")
pcall(freeMemory, AOG_resLockVal)
end
AOG_resLockVal = nil
end
local function AOG_disableAll()
local al = getAddressList()
for i = 0, al.Count - 1 do
local mr = al.getMemoryRecord(i)
pcall(function()
if mr and not mr.isGroupHeader then mr.Active = false end
end)
end
end
local _AOG_watchTimer = createTimer(nil, false)
_AOG_watchTimer.Interval = 2000
_AOG_watchTimer.OnTimer = function()
local pid = getProcessIDFromProcessName(AOG_PROC)
if pid and pid ~= 0 then
if not _AOG_attached or _AOG_pid ~= pid then
if _AOG_attached then AOG_disableAll(); AOG_freeLockVal() end
openProcess(pid)
AOG_allocLockVal()
_AOG_attached = true
_AOG_pid = pid
MainForm.Caption = "ArmsOfGod Trainer v1.2.1 [ATTACHED pid=" .. pid .. "]"
end
else
if _AOG_attached then
AOG_disableAll()
AOG_freeLockVal()
_AOG_attached = false
_AOG_pid = 0
MainForm.Caption = "ArmsOfGod Trainer v1.2.1 [WAITING FOR GAME...]"
end
end
end
_AOG_watchTimer.Enabled = true
local _pid0 = getProcessIDFromProcessName(AOG_PROC)
if _pid0 and _pid0 ~= 0 then
openProcess(_pid0)
AOG_allocLockVal()
_AOG_attached = true
_AOG_pid = _pid0
MainForm.Caption = "ArmsOfGod Trainer v1.2.1 [ATTACHED pid=" .. _pid0 .. "]"
else
MainForm.Caption = "ArmsOfGod Trainer v1.2.1 [WAITING FOR GAME...]"
end