;;; --------------------------------------------------------------------- ;;; ELEVBGOL-bgol.lsp ;;; Command: EZB ;;; ;;; PURPOSE ;;; Updates the Z value (elevation) of each selected block insertion ;;; point to match the numeric value of the nearest TEXT/MTEXT entity ;;; in the drawing. Intended for 2D survey drawings (blocks at Z = 0) ;;; that need to be converted to properly elevated 3D-ready drawings ;;; using nearby spot-level / elevation annotation text. ;;; ;;; USAGE ;;; 1. Load this file (APPLOAD or drag-drop onto the drawing window). ;;; 2. Type EZB at the command line and press Enter. ;;; 3. Select the block(s) whose elevation (Z) should be updated. ;;; 4. Press Enter to finish selection. ;;; 5. Each selected block's insertion point Z is set to the numeric ;;; value of the nearest TEXT/MTEXT entity in the drawing. X and Y ;;; are left unchanged. A marker circle is created at each block's ;;; new position on layer "BGOL-EZB" for visual confirmation. ;;; ;;; NOTES ;;; - Only TEXT/MTEXT whose string content parses as a valid number ;;; (via DISTOF) are considered candidate elevation labels; other ;;; text is skipped. ;;; - "Nearest" is measured as 2D planar distance from the block's ;;; insertion point to the text's insertion point. ;;; - This is an original, independently written implementation. ;;; It is INSPIRED by the general idea of matching blocks to nearby ;;; elevation text common in survey drafting workflows, but the ;;; code, command name and file name here are new and are NOT ;;; copied from, nor identical to, any specific third-party ;;; product. ;;; ;;; --------------------------------------------------------------------- ;;; Developed and shared for the CAD community by: BGol Community ;;; Community website: https://bgol.in/ ;;; License: Open-source & free to use, modify, and share for all. ;;; Provided "as is", without warranty of any kind. ;;; --------------------------------------------------------------------- (vl-load-com) (defun BGOL:EZB-EnsureLayer (lname / ) (if (not (tblsearch "LAYER" lname)) (entmake (list '(0 . "LAYER") '(100 . "AcDbSymbolTableRecord") '(100 . "AcDbLayerTableRecord") (cons 2 lname) '(70 . 0) '(62 . 6) ; magenta '(6 . "Continuous"))) ) ) (defun BGOL:EZB-MarkPoint (pt lname / ) (entmake (list '(0 . "CIRCLE") '(100 . "AcDbEntity") (cons 8 lname) '(100 . "AcDbCircle") (cons 10 pt) '(40 . 0.6))) ) (defun BGOL:EZB-NumericText (str / v) ;; Returns a real number if str parses as one, else nil (setq v (distof str)) v ) (defun C:EZB ( / ss n i blkobj blkpt txtss m j txtent txtobj txtpt txtstr txtval bestd bestv d newpt cnt) (BGOL:EZB-EnsureLayer "BGOL-EZB") (setq ss (ssget '((0 . "INSERT")))) (if ss (progn (setq txtss (ssget "_X" '((0 . "TEXT")))) (if (not txtss) (princ "\nNo TEXT entities found in drawing to use as elevation labels.") (progn (setq n (sslength ss)) (setq i 0) (setq cnt 0) (while (< i n) (setq blkobj (vlax-ename->vla-object (ssname ss i))) (setq blkpt (vlax-get blkobj 'InsertionPoint)) (setq bestd nil) (setq bestv nil) (setq m (sslength txtss)) (setq j 0) (while (< j m) (setq txtent (ssname txtss j)) (setq txtobj (vlax-ename->vla-object txtent)) (setq txtstr (vlax-get txtobj 'TextString)) (setq txtval (BGOL:EZB-NumericText txtstr)) (if txtval (progn (setq txtpt (vlax-get txtobj 'InsertionPoint)) (setq d (distance (list (car blkpt) (cadr blkpt)) (list (car txtpt) (cadr txtpt)))) (if (or (null bestd) (< d bestd)) (progn (setq bestd d) (setq bestv txtval) ) ) ) ) (setq j (1+ j)) ) (if bestv (progn (setq newpt (list (car blkpt) (cadr blkpt) bestv)) (vlax-put blkobj 'InsertionPoint newpt) (BGOL:EZB-MarkPoint newpt "BGOL-EZB") (setq cnt (1+ cnt)) ) ) (setq i (1+ i)) ) (princ (strcat "\n" (itoa cnt) " block(s) elevated to nearest text value (BGOL-EZB).")) ) ) ) (princ "\nNo blocks selected.") ) (princ) ) (princ "\nELEVBGOL-bgol.lsp loaded. Type EZB to elevate blocks to nearest elevation text.") (princ "\n -- Free & open-source, courtesy of BGol Community (https://bgol.in/) --") (princ)