# module SET(MODULE_NAME app) # Set Module Path SET(MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}) # Include Direoctories INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}) INCLUDE_DIRECtORIES(${ECHO_ROOT_PATH}) # Link Directories LINK_DIRECTORIES(${CMAKE_LIBRARY_OUTPUT_DIRECTORY}) LINK_DIRECTORIES(${ECHO_LIB_PATH}) LINK_DIRECTORIES(${ECHO_ROOT_PATH}/thirdparty/live2d/Cubism31SdkNative-EAP5/Core/lib/ios/) # AddFrameWork Macro MACRO(ADD_FRAMEWORK fwname) SET(FRAMEWORKS "${FRAMEWORKS} -framework ${fwname}") ENDMACRO(ADD_FRAMEWORK) # Get all project files recursively FILE(GLOB_RECURSE HEADER_FILES *.h *.inl) FILE(GLOB_RECURSE SOURCE_FILES *.cpp *.m *.mm) SET(ALL_FILES ${HEADER_FILES} ${SOURCE_FILES}) # group source files GROUP_FILES(ALL_FILES ${CMAKE_CURRENT_SOURCE_DIR}) # iOS platorm resources SET(IOS_RESOURCE_FILES ${MODULE_PATH}/Assets.xcassets ${MODULE_PATH}/frame/Platform/iOS/Launch/Default-Portrait-375x667@2x.png ${MODULE_PATH}/resources/data ) SET_SOURCE_FILES_PROPERTIES(${IOS_RESOURCE_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION Resources) # add framework ADD_FRAMEWORK(MediaPlayer) ADD_FRAMEWORK(AudioToolbox) ADD_FRAMEWORK(CoreGraphics) ADD_FRAMEWORK(QuartzCore) ADD_FRAMEWORK(UIKit) ADD_FRAMEWORK(GLKit) ADD_FRAMEWORK(OpenGLES) ADD_FRAMEWORK(OpenAL) ADD_FRAMEWORK(CFNetwork) ADD_FRAMEWORK(MobileCoreServices) ADD_FRAMEWORK(SystemConfiguration) ADD_FRAMEWORK(AVFoundation) ADD_FRAMEWORK(AdSupport) ADD_FRAMEWORK(CoreFoundation) ADD_FRAMEWORK(CoreTelephony) ADD_FRAMEWORK(CoreText) ADD_FRAMEWORK(iAd) ADD_FRAMEWORK(StoreKit) ADD_FRAMEWORK(CoreData) ADD_FRAMEWORK(CoreMedia) ADD_FRAMEWORK(CoreMotion) ADD_FRAMEWORK(Security) SET(FRAMEWORKS "${FRAMEWORKS} -ObjC") SET(CMAKE_EXE_LINKER_FLAGS ${FRAMEWORKS}) SET(CMAKE_OSX_ARCHITECTURES "${ARCHS_STANDARD}") ADD_EXECUTABLE(${MODULE_NAME} MACOSX_BUNDLE ${HEADER_FILES} ${SOURCE_FILES} ${IOS_RESOURCE_FILES} CMakeLists.txt) # Link Library TARGET_LINK_LIBRARIES(${MODULE_NAME} engine) TARGET_LINK_LIBRARIES(${MODULE_NAME} pugixml physx spine recast lua freeimage freetype zlib box2d) TARGET_LINK_LIBRARIES(${MODULE_NAME} Live2DCubismCore) TARGET_LINK_LIBRARIES(${MODULE_NAME} glslang spirv-cross) SET_TARGET_PROPERTIES(${MODULE_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${MODULE_PATH}/Frame/Platform/iOS/Info.plist) #SET_TARGET_PROPERTIES(${MODULE_NAME} PROPERTIES XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY[variant=Debug] "iPhone Developer:shuo zhang (KMY668K2JS)") #SET_TARGET_PROPERTIES(${MODULE_NAME} PROPERTIES XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY[variant=Release] "iPhone Developer:shuo zhang (KMY668K2JS)") #SET_TARGET_PROPERTIES(${MODULE_NAME} PROPERTIES XCODE_ATTRIBUTE_PROVISIONING_PROFILE[variant=Debug] "bb1c4acc-2111-4504-a4eb-1a4ac4f26924") #SET_TARGET_PROPERTIES(${MODULE_NAME} PROPERTIES XCODE_ATTRIBUTE_PROVISIONING_PROFILE[variant=Release] "bb1c4acc-2111-4504-a4eb-1a4ac4f26924") SET_TARGET_PROPERTIES(${MODULE_NAME} PROPERTIES XCODE_ATTRIBUTE_CLANG_CXX_LANGUAGE_STANDARD "c++14") SET_TARGET_PROPERTIES(${MODULE_NAME} PROPERTIES XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2") SET_TARGET_PROPERTIES(${MODULE_NAME} PROPERTIES XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_LAUNCHIMAGE_NAME "launch") # Messages MESSAGE(STATUS "Configure iOS App success!")