# Singleton Pattern Singleton creational design pattern restricts the instantiation of a type to a single object. ## Implementation ```go package singleton type singleton map[string]string var ( once sync.Once instance singleton ) func New() singleton { once.Do(func() { instance = make(singleton) }) return instance } ``` ## Usage ```go s := singleton.New() s["this"] = "that" s2 := singleton.New() fmt.Println("This is ", s2["this"]) // This is that ``` ## Rules of Thumb - Singleton pattern represents a global state and most of the time reduces testability.