# Godot-Voxel-Game-MineCraftClone This is a Godot project. The main purpose of this project is to get familier with the Godot game engine. ![GitHub Logo](/screenshots/screenshot1.PNG) **Project Overview** To achive a decent performance and as a consequence a decent rendering distance of the world I only generate the top surface of the terrain (so the surface is created out of one single plane and not by multiple cubes (as I did it in the minecraft blender game engine project on my git hub page)) Therefore I used the godot datatool to manipulate and create single face and UV maps. **how to test** If you want to test the game: * just download or clone the repository * than download Godot [Godot](http://www.godotengine.org/) * start the Godot client * scan for project and choose the downloaded unzipped folder **features** Until now there are only a few things working: - [x] there is a randomly created voxel engine based on dictionaries - [x] A surface mesh is generated where needed with proper UV mapping - [x] Physic bodies are created so there is interaction with the world - [x] Basic character controls to explore the world... Some features which I'm planning to implement: - [ ] you still can't build or destroy blocks. Because I have to manipulate the surface to get new blocks or to destroy a Voxel this is not as easy than just adding a cube mesh.