GENERAL Quieter Ambient noises (including PCs in wishbone, spawn and white room) All Circular doors have had their models updated Fixed clipping on all stairs to catch splash correctly Removed solidity on lamps, light fixtures and other details that interfere with gameplay Removed unfair/unbalanced hiding spots (hiding on lamps, pixel walks, etc) Fixed some props fading out too early BLUE SPAWN Added block bullet clipping to the decorative orange grate on the upper ground Added textures to previously untextured areas Corrected some incorrect textures RSPAWN 1 Fixed resupply cabinet hitboxes Decluttered Removed Ceiling Beams Fixed some Z-Fighting on one of the doorframes RSPAWN 2 Decluttered Removed Ceiling Beams A Removed the pipes above the hill and the full health pack Solidity under ramps and walkway on A Removed the barrel Removed Ceiling Beams in the sniper perch (overlooking E) Patched the hole in hill/red spawn Blocked the hole above red spawn from A Removed collsion on decorative supports Added textures to the tops of out of bound buildings B Removed the pixel sniper angle through the window Removed the pixel walk along the fence on highground Corrected the clipping at the top of the red barn to prevent players from hitting their head Changed the woodplank to a ramp and extended the stairs on the porch to make movement more fluid around the area Extended the new ramp so sniper can look through windows easier Reworked outside B spawn to make navigation easier Corrected clipping in B-C outdoor connector Removed the pipe above the C+E outdoor Connector Solidity under porch in B-C outdoor connector Solidity under stairs on B's sentry porch Corrected some incorrect textures Corrected some props fading too soon Removed collsion on decorative supports Added textures to the tops of out of bound buildings C Fenced off under C to catch splash correctly Removed collsion on decorative supports adjusted the pipe outside of the play area to visually fit the theme better Added textures to the tops of out of bound buildings D Removed the pixel walk on the fence above the control point Added block bullet clipping to the decorative orange door on the upper ground Removed Ceiling Beams Corrected some props fading too soon Added ramps to the control point to catch splash better Removed collsion on decorative supports Fixed some props sticking through walls E Removed a gap between Wishbone staircase and outside Red 2nd Spawn (underheaven) that could be shot through Added solidity under stairs in Heaven Remade stairs outside Red's 1st Spawn (and added solidity under them) Removed collsion on decorative supports WISHBONE/BEC Added a fence in front of the barrels to catch splash better Prevented shooting through the small hole in the window Removed collsion on decorative supports WHITEROOM Prevented shooting through the small hole in the window Removed Ceiling Beams Solidity under stairs Leading to D DEATH CORRIDOR Cleared clutter on death corridor's ceilings (generally removing the clipping on the props above)