# About This is a repository of open-source code to accompany a series of OpenGL articles on http://tomdalling.com/ List of articles: 1. [Getting Started in Xcode, Visual C++, and Linux](http://tomdalling.com/blog/modern-opengl/01-getting-started-in-xcode-and-visual-cpp/) 2. [Textures](http://tomdalling.com/blog/modern-opengl/02-textures/) 3. [Matrices, Depth Buffering, Animation](http://tomdalling.com/blog/modern-opengl/03-matrices-depth-buffering-animation/) 4. [Cameras, Vectors & Input](http://tomdalling.com/blog/modern-opengl/04-cameras-vectors-and-input/) 5. [Model Assets & Instances](http://tomdalling.com/blog/modern-opengl/05-model-assets-and-instances/) 6. [Diffuse Point Lighting](http://tomdalling.com/blog/modern-opengl/06-diffuse-point-lighting/) 7. [More Lighting: Ambient, Specular, Attenuation, Gamma](http://tomdalling.com/blog/modern-opengl/07-more-lighting-ambient-specular-attenuation-gamma/) 8. [Even More Lighting: Directional Lights, Spotlights, & Multiple Lights](http://www.tomdalling.com/blog/modern-opengl/08-even-more-lighting-directional-lights-spotlights-multiple-lights/) # Ports & Related Resources - Migration notes for iOS with OpenGLES 2.0: http://whackylabs.com/rants/?p=769 - A C# port of the articles: https://github.com/ZeronSix/opengl-series-csharp # Credits Thanks to Martin (SpartanJ) Golini for the Linux ports. Thanks to Sidharth Juyal of [Whacky Labs](http://whackylabs.com/) for the iOS ports. Thanks to Vyacheslav (ZeronSix) Zeronov for the C# port. # License Licensed under the Apache License, Version 2.0. See LICENSE.txt.