/*============================================================================= FixHighSpeedTouch.js ---------------------------------------------------------------------------- (C)2020 Triacontane This software is released under the MIT License. http://opensource.org/licenses/mit-license.php ---------------------------------------------------------------------------- Version 1.0.0 2020/05/01 初版 ---------------------------------------------------------------------------- [Blog] : https://triacontane.blogspot.jp/ [Twitter]: https://twitter.com/triacontane/ [GitHub] : https://github.com/triacontane/ =============================================================================*/ /*: * @plugindesc FixHighSpeedTouchPlugin * @author triacontane * * @help FixHighSpeedTouch.js * * When the movement speed is set to a value higher than * the original value by a script, etc. * Fixed a problem where only one square can be * advanced by touch movement. * * This plugin is released under the MIT License. */ /*:ja * @plugindesc 高速移動時のタッチ移動修正プラグイン * @author トリアコンタン * * @help FixHighSpeedTouch.js * * スクリプト等で移動速度を本来設定可能な数値以上にしたとき * タッチ移動で1マスしか進めなくなる問題を解消します。 *  * このプラグインにはプラグインコマンドはありません。 * * 利用規約: * 作者に無断で改変、再配布が可能で、利用形態(商用、18禁利用等) * についても制限はありません。 * このプラグインはもうあなたのものです。 */ (function() { 'use strict'; var _Game_Player_update = Game_Player.prototype.update; Game_Player.prototype.update = function(sceneActive) { this._moveStart = false; _Game_Player_update.apply(this, arguments); }; var _Game_Player_isMoving = Game_Player.prototype.isMoving; Game_Player.prototype.isMoving = function(sceneActive) { return _Game_Player_isMoving.apply(this, arguments) || this._moveStart; }; var _Game_Player_executeMove = Game_Player.prototype.executeMove; Game_Player.prototype.executeMove = function(d) { _Game_Player_executeMove.apply(this, arguments); if (this.isMoving()) { this._moveStart = true; } }; })();