Supply infrastructure | unit | costs | may only be placed in territories valued at | produces | when captured | |
---|---|---|---|---|---|---|
storehouse | 6PUs + 6 Supplies + 6 Industry | 1 | 3 Supplies | is destroyed | depot | storehouse+ 8 PUs + 6 Supplies + 6 Industry | 1 | 6 Supplies | downgrades to storehouse |
supply_center | depot + 8 PUs + 6 Supplies + 6 Industry | 1 | 9 Supplies | downgrades to depot |
Industrial infrastructure | unit | costs | may only be placed in territories valued at | produces | when captured | |
---|---|---|---|---|---|---|
foundry | 4PUs + 12 Industry | 1 | 2 Industry | is destroyed | mill | foundry + 6 PUs + 12 Industry | 2 | 4 Industry | downgrades to foundry |
industrial_center | mill + 8 PUs + 18 Industry | 3 | 6 Industry | downgrades to mill |
Manpower infrastructure | unit | costs | may only be placed in territories | produces | when captured | |
---|---|---|---|---|---|---|
recruitment_center | 6 PUs | originally owned by player or sympathetic neutral valued at 1 | 1 Manpower | is destroyed | recruitment_center2 | recruitment_center + 6 PUs | originally owned by player or sympathetic neutral valued at 2 | 2 Manpower | is destroyed |
recruitment_center3 | recruitment_center2 + 6 PUs | originally owned by player or sympathetic neutral valued at 3 | 3 Manpower | is destroyed | recruitment_center4 | recruitment_center3 + 6 PUs | originally owned by player or sympathetic neutral valued at 4 | 4 Manpower | is destroyed |
recruitment_center5 | recruitment_center4 + 6 PUs | originally owned by player or sympathetic neutral valued at 5 | 5 Manpower | is destroyed |
Tax infrastructure | unit | costs | may only be placed in territories valued at | produces | when captured | |
---|---|---|---|---|---|---|
civilian_economy | 8 PUs + 12 Industry | 1 | 1 PUs | is destroyed | civilian_economy2 | civilian_economy + 8 PUs + 12 Industry | 1 | 2 PUs | downgrades to civilian_economy |
civilian_economy3 | civilian_economy2 + 8 PUs + 12 Industry | 2 | 3 PUs | downgrades to civilian_economy2 | civilian_economy4 | civilian_economy3 + 8 PUs + 12 Industry | 2 | 4 PUs | downgrades to civilian_economy3 |
civilian_economy5 | civilian_economy4 + 8 PUs + 12 Industry | 3 | 5 PUs | downgrades to civilian_economy4 | civilian_economy6 | civilian_economy5 + 8 PUs + 12 Industry | 3 | 6 PUs | downgrades to civilian_economy5 |
civilian_economy7 | civilian_economy6 + 8 PUs + 12 Industry | 4 | 7 PUs | downgrades to civilian_economy6 | civilian_economy8 | civilian_economy7 + 8 PUs + 12 Industry | 4 | 8 PUs | downgrades to civilian_economy7 |
civilian_economy9 | civilian_economy8 + 8 PUs + 12 Industry | 5 | 9 PUs | downgrades to civilian_economy8 |
Training infrastructure | unit | costs | may only be placed in territories | may train/upgrade | when captured | |
---|---|---|---|---|---|---|
drill_camp | 6 PUs + 6 Supplies | containing any recruitment center | 2 militia | is destroyed | barracks | drill_camp + 6 PUs + 6 Suppies | containing any recruitment center | 2 militia or artillery (with mill), plus 4 of: infantry, cavalry | is destroyed |
parade_Ground | barracks + 8 PUs + 8 Suppies | containing any recruitment center | 2 militia or artillery (with mill), plus 8 of: infantry, cavalry, elite_infantry, elite_cavalry, engineers | is destroyed |
Other infrastructure | unit | costs | may only be placed in territories valued at | may train/upgrade | when captured | |
---|---|---|---|---|---|---|
railyard | 5 Supplies + 1 Manpower + 10 Industry | 3 | 3 of: train | is destroyed | shipyard | 5 Supplies + 1 Manpower + 10 Industry | 3 or or originally with shipyards | 3 of: gunboat, ironclad, frigate, battleship, transport, submarine, torpeod (Confederate only) | is destroyed |
unit information | unit | class | resource costs | built by | a/d/m | upkeep | fuelcost | other properties |
---|---|---|---|---|---|---|---|
militia | combat unit | 3 manpower + 1 supplies | recruitment center, barracks, parade ground | 1/1/1 | 1 manpower | none | transportCost:2, leadership bonus: +1/+1, artillery cannonade target, fieldwork cannonade target | infantry | combat unit | militia + 2 supplies + $3 | barracks, parade ground, general | 2/3/1 | 2 supplies, 1 manpower | 1 supplies | transportCost:2, leadership bonus: +2/+1, artillery cannonade target, fieldwork cannonade target |
elite infantry | combat unit | infantry + 3 supplies + $2 | parade ground, general | 3/4/1 | 2 supplies, 1 manpower | 1 supplies | transportCost:2, leadership bonus: +4/+3, artillery cannonade target, fieldwork cannonade target | cavalry | combat unit | militia + 5 supplies + $4 | barracks, parade ground, general | 2/2/2 | 4 supplies, 1 manpower | 1 supplies | transportCost:3, leadership bonus: +2/+1, fieldwork cannonade target |
elite cavalry | combat unit | cavalry + 3 supplies + $3 | parade ground, general | 4/3/2 | 4 supplies, 1 manpower | 1 supplies | transportCost:3, leadership bonus: +4/+3, fieldwork cannonade target | artillery | combat unit | 6 industry + 3 manpower + 6 supplies + $5 | (barracks or parade ground) + (mill or industrial center) | 3/6/1 | 3 supplies, 1 manpower | 1 industry | transportCost:3, leadership bonus: +3/+2, cannonade rolls against up to 12 units @1, artillery cannonade target, fieldwork cannonade target |
general | command/ logistics | 2 leadership points | n/a | 0/0/2 | 2 supplies | none | transportCost:3, two-hit, gives leadership bonus to 5 of each type of combat unit (eg. militia, elite cavalry, etc.), can upgrade 2 units (eg. infantry to elite infantry) | engineers | command/ logistics | 3 manpower + 5 supplies + $6 | parade ground | 0/0/1 | 2 supplies, 1 manpower | 1 supplies | builds fieldworks, pontoon bridges, and torpedoes up to 2 per turn |
breastwork | fieldwork | 2 supplies + $1 | engineers | 0/0/0 | none | none | -1 att/def to up to 2 enemy units, max 1 per territory, destroyed upon capture | entrenchments | fieldwork | breastwork + 1 artillery + 1 supplies + $1 | engineers | 0/0/0 | none | none | enemy cavalry attack as infantry (dismount), -1 att/def to up to 4 enemy units, cannonade rolls against up to 12 attackers @1, max 1 per territory, downgrades to breastwork upon capture |
fortifications | fieldwork | entrenchments + 1 artillery + 2 supplies + $1 | engineers | 0/0/0 | none | none | enemy cavalry attack as infantry (dismount), -2 att/def to up to 6 enemy units, cannonade rolls against up to 12 attackers @2, -1 to enemy bombard, max 1 per territory, downgrades to entrenchments upon capture | gunboat | naval combat unit | manpower + 8 supplies + $5 | shipyard | 3/2/1 | 2 Supplies | none | bombard |
ironclad | naval combat unit | gunboat + 5 industry + $4 | shipyard | 4/3/2 | 3 Supplies | 1 industry | bombard, two-hit | frigate | naval combat unit | 1 manpower + 10 supplies + $6 | shipyard | 4/4/2 | 3 Supplies | none | can blockade, cannot navigate rivers |
battleship | naval combat unit | frigate + 5 supplies + $5 | shipyard | 7/7/2 | 4 Supplies | none | bombard, cannot navigate rivers | submarine | naval combat unit | 1 industry + 1 manpower + 2 supplies + $5 | shipyard | 1/1/1 | 1 Supplies | none | sub |
torpedo | naval combat unit | 2 supplies + $1 | engineers or Confederate shipyards | roll at 3 for 1 ship before combat | none | none | cannot be taken as casualties | transport | transport | 1 manpower + 6 supplies + $5 | shiyard | 0/0/1 | 1 Supplies | none | capacity:5, can perform amphibious assaults |
train | transport | 2 industry + 1 manpower + 3 supplies + $5 | railyard | 0/0/2 | 1 industry | 1 industry | capacity:10 | pontoon bridge | transport | 8 supplies + $3 | engineers | 0/0/0 | none | none | capacity:20, can NOT perform amphibious assaults, may only be built in rivers |
Loan Rates | Principal | interest rate, compounded | bimonthly payment per round | total amount repaid in 12 rounds | ||
---|---|---|---|---|---|---|
$200 | 20% | $25 | $300 | $200 | 25% | $27 | $324 |
$200 | 30% | $30 | $360 | $200 | 35% | $33 | $396 |
$200 | 40% | $37 | $444 | $200 | 45% | $40 | $480 |
$200 | 50% | $44 | $528 |
Blockade Effects | blockade level | inflation level | industrial material production (foundry/mill/industrial center) | Supplies production (storehouse/depot/supply center) | ||
---|---|---|---|---|---|---|
no blockade | regular prices | regular (2/4/6) | regular (3/6/9) | 10% | +1 PU to all prices | 2/4/5 | 3/5/7 |
20% | +2 PU to all prices | -- | 3/4/6 | 30% | +3 PU to all prices | 2/3/4 | 2/4/6 |
40% | +4 PU to all prices | -- | 2/4/5 | 50% | +5 PU to all prices | 1/2/3 | 2/3/4 |
60% | +6 PU to all prices | -- | 2/2/3 | 70% | +7 PU to all prices | 1/1/2 | 2/2/3 |
80% | +8 PU to all prices | -- | 1/2/3 | 90% | +9 PU to all prices | 1/1/1 | 1/1/2 |
100% | +10 PU to all prices | -- | 1/1/1 |