# Animations! Pixlet supports a few animation primitives. These are used to animate widgets from frame to frame. All animations allow specifying an easing curve. This can either be one of the built-in "linear", "ease_in", "ease_out" or "ease_in_out" curves, a custom cubic bézier curve in the form "cubic-bezier(a, b, c, d)" or a custom easing function. **Warning**: The animation module is in a state of flux. Especially `Transformation` and related classes are likely to change in the near term. Please be on the lookout for bugs, issues and potential improvements! ## AnimatedPositioned AnimatedPositioned animates a widget from start to end coordinates. **DEPRECATED**: Please use `animation.Transformation` instead. #### Attributes | Name | Type | Description | Required | | --- | --- | --- | --- | | `child` | `Widget` | Widget to animate | **Y** | | `duration` | `int` | Duration of animation in frames | **Y** | | `curve` | `str / function` | Easing curve to use, default is 'linear' | **Y** | | `x_start` | `int` | Horizontal start coordinate | N | | `x_end` | `int` | Horizontal end coordinate | N | | `y_start` | `int` | Vertical start coordinate | N | | `y_end` | `int` | Vertical end coordinate | N | | `delay` | `int` | Delay before animation in frames | N | | `hold` | `int` | Delay after animation in frames. | N | ## Keyframe Keyframe defines a specific point in time in the animation. The keyframe _percentage_ can is expressed as a floating point value between `0.0` and `1.0`. #### Attributes | Name | Type | Description | Required | | --- | --- | --- | --- | | `percentage` | `float` | Percentage of the time at which this keyframe occurs through the animation. | **Y** | | `transforms` | `[Transform]` | List of transforms at this keyframe to interpolate to or from. | **Y** | | `curve` | `str / function` | Easing curve to use, default is 'linear'. | N | ## Origin Origin is a relative anchor point to use for scaling and rotation transforms. #### Attributes | Name | Type | Description | Required | | --- | --- | --- | --- | | `x` | `float` | Horizontal anchor point | **Y** | | `y` | `float` | Vertical anchor point. | **Y** | ## Rotate Rotate transforms by rotating by a given angle in degrees. #### Attributes | Name | Type | Description | Required | | --- | --- | --- | --- | | `angle` | `float / int` | Angle to rotate by in degrees. | **Y** | ## Scale Scale transforms by scaling by a given factor. #### Attributes | Name | Type | Description | Required | | --- | --- | --- | --- | | `x` | `float / int` | Horizontal scale factor | **Y** | | `y` | `float / int` | Vertical scale factor | **Y** | ## Shear Shear transforms by shearing by a given X and Y angle in degrees. #### Attributes | Name | Type | Description | Required | | --- | --- | --- | --- | | `x_angle` | `float / int` | The angle to shear horizontally in degrees. | N | | `y_angle` | `float / int` | The angle to shear vertically in degrees. | N | ## Transformation Transformation makes it possible to animate a child widget by transitioning between transforms which are applied to the child wiget. It supports animating translation, scale and rotation of its child. If you have used CSS transforms and animations before, some of the following concepts will be familiar to you. Keyframes define a list of transforms to apply at a specific point in time, which is given as a percentage of the total animation duration. A keyframe is created via `animation.Keyframe(percentage, transforms, curve)`. The `percentage` specifies its point in time and can be expressed as a floating point number in the range `0.0` to `1.0`. In case a keyframe at percentage 0% or 100% is missing, a default keyframe without transforms and with a "linear" easing curve is inserted. As the animation progresses, transforms defined by the previous and next keyframe will be interpolated to determine the transform to apply at the current frame. The `duration` and `delay` of the animation are expressed as a number of frames. By default a transform `origin` of `animation.Origin(0.5, 0.5)` is used, which defines the anchor point for scaling and rotation to be exactly the center of the child widget. A different `origin` can be specified by providing a custom `animation.Origin`. The animation `direction` defaults to `normal`, playing the animation forwards. Other possible values are `reverse` to play it backwards, `alternate` to play it forwards, then backwards or `alternate-reverse` to play it backwards, then forwards. The animation `fill_mode` defaults to `forwards`, and controls which transforms will be applied to the child widget after the animation finishes. A value of `forwards` will retain the transforms of the last keyframe, while a value of `backwards` will rever to the transforms of the first keyframe. When translating the child widget on the X- or Y-axis, it often is desirable to round to even integers, which can be controlled via `rounding`, which defaults to `round`. Possible values are `round` to round to the nearest integer, `floor` to round down, `ceil` to round up or `none` to not perform any rounding. Rounding only is applied for translation transforms, but not to scaling or rotation transforms. If `wait_for_child` is set to `True`, the animation will finish and then wait for all child frames to play before restarting. If it is set to `False`, it will not wait. #### Attributes | Name | Type | Description | Required | | --- | --- | --- | --- | | `child` | `Widget` | Widget to animate | **Y** | | `keyframes` | `[Keyframe]` | List of animation keyframes | **Y** | | `duration` | `int` | Duration of animation (in frames) | **Y** | | `delay` | `int` | Duration to wait before animation (in frames) | N | | `width` | `int` | Width of the animation canvas | N | | `height` | `int` | Height of the animation canvas | N | | `origin` | `Origin` | Origin for transforms, default is '50%, 50%' | N | | `direction` | `str` | Direction of the animation, default is 'normal' | N | | `fill_mode` | `str` | Fill mode of the animation, default is 'forwards' | N | | `rounding` | `str` | Rounding to use for interpolated translation coordinates (not used for scale and rotate), default is 'round' | N | | `wait_for_child` | `bool` | Wait for all child frames to play after finishing | N | #### Example ``` animation.Transformation( child = render.Box(render.Circle(diameter = 6, color = "#0f0")), duration = 100, delay = 0, origin = animation.Origin(0.5, 0.5), direction = "alternate", fill_mode = "forwards", keyframes = [ animation.Keyframe( percentage = 0.0, transforms = [animation.Rotate(0), animation.Translate(-10, 0), animation.Rotate(0)], curve = "ease_in_out", ), animation.Keyframe( percentage = 1.0, transforms = [animation.Rotate(360), animation.Translate(-10, 0), animation.Rotate(-360)], ), ], ), ``` ![](img/widget_Transformation_0.gif) ## Translate Translate transforms by translating by a given offset. #### Attributes | Name | Type | Description | Required | | --- | --- | --- | --- | | `x` | `float / int` | Horizontal offset | **Y** | | `y` | `float / int` | Vertical offset | **Y** |