Version 1.7 * Mouse support! * Game sounds! * 3 gameplay modes: Campaign, Dungeon World and Art of War! * 2 mini-games: Arena and Battlefield! * City management redesign, with 7 city traits and 36 projects! * New systems for town quests, diplomacy, urban and wilderness events! * New items: caster rings (grants spells) and Eidolons (summons allies)! * Dungeon redesign (templated-based maps, 4 tiers, keys, NPCs and more)! * Introducing 6 Haunt locations! * New kits: 8 wizards (one per school of magic), 5 dragoons and more! * Items and Upgrades no longer tied to Realms (upgrades now fully kit-based) * Hostile monsters and mercenaries can now be Elite or kit-based NPCs * Martial disciplines (Steel Serpent) * Hostile towns now spawn incursions that can capture locations (campaign) * New locations: natural resources, Assassins Guild and Deep Dungeon * New skills: Bluff and Sense Motive * New world action: Infiltrate hostile locations * World map fog-of-war * More responsive user-interface during battles * Improved battle AI * Multi-threaded world generation * Auto-attack using the Tab key (for both close and ranged combat) * Improved artwork * Gems and Art Objects as treasure * Downloads now come with self-contained, optmized per-OS Java 12 runtimes Version 1.6 (2016-07-15) * New locations: 7 temples, 11 mage guilds, troves and mines! * New starting locations: Training Hall and Adventurers Guild! * New unique locations: Summoning Circle and Pillar of Skulls! * Around 50 new monsters! * New end-game goal: bring the 7 Relics to Haxor! * All game images can now be easily modified! (mod/skin support) * New damage effects: poison, paralysis, fear * Burrow movement * New item type: wands * New skills: use magic device and heal * New transport: sailing ship * More realistic, dynamic land movement * Seasons, new terrains and terrain features * Town workers let you build roads, settlements and more * Player units can now be set to automatic (controlled by AI) * New party option: strategic combat (skips random encounters) * Preferences and command keys can now be edited in-game * In-game journal for taking notes * More information on errors, for easier bug reporting * Improved save system, also creates automatic backups * AI system now monitors thinking speed and corrects itself if slow * 183 monsters * 47 items, 12 artifacts * 63 upgrades, 49 spells, 13 skills * 22 battle maps Version 1.5 (2016-05-06) * Bug-fix release Version 1.4 (2016-04-30) * Bug-fix release Version 1.3 (2016-04-29) * 6 independent, opposing factions to play against at every game! * City-building, automatic or manual! * Equippable artifacts! * 6 new location types to explore on the world map! * 2 new unique locations: mercenary guild and artificer! * Skill system, featuring 13 different skills! * New units can now be acquired by spending XP * The world map now has to be explored * Dungeon redesign, featuring traps * 137 monsters * 28 items, 33 artifacts * 53 upgrades, 25 spells, 13 skills Version 1.2 (2016-02-29) * Minor release in response to community feedback on 1.1 * Improved documentation * Breath area now ignores cover * AI cache is now disabled by default (can slow down some systems) Version 1.1 (2016-02-26) * Dungeons! * Vehicles! * Portals! * Tournaments! * The Temple of Haxor! * Many new, randomly-generated battle maps! * Lots of UI and AI improvements! * Each town now has a unique selection of items and upgrades * Towns now take a certain amount of time to craft items and train heroes * In-battle power-ups for special battles * A total of 136 monsters, 27 items, 57 upgrades and 25 spells 1.0 (2015-09-01) * Javelin launched!