-- CONFIG FILE : OBSIDIAN 20 "Gates of Tartarus" -- Build 2023.02.08 -- Based on OBLIGE Level Maker (C) 2006-2017 Andrew Apted -- https://obsidian-level-maker.github.io -- Obsidian (C) 2018-2022 -- MsrSgtShooterPerson -- Armaetus -- Garrett -- Caligari87 -- Frozsoul -- Simon-v -- Beed28 -- Craneo -- MogWaltz -- EpicTyphlosion -- Tapwave -- Swedra -- Demios -- Scionox -- josh771 -- dashodanger -- Phytolizer -- https://github.com/dashodanger/Obsidian/ ---- Game Settings ---- engine = idtech_1 game = doom2 port = zdoom length = episode theme = bit_mixed ---- Architecture ---- float_size = Progressive float_level_upper_bound = 28 float_level_lower_bound = 22 level_size_ramp_factor = 1 level_size_bias = default mixin_type = normal bool_prebuilt_levels = 1 float_overall_lighting_mult = 1 outdoors = mixed caves = mixed liquids = mixed hallways = mixed teleporters = mixed steepness = mixed zdoom_vista = sky_gen_smart zdoom_skybox = themed ---- Architecture ---- float_size_wolf_3d = 36 float_level_upper_bound_wolf_3d = 75 float_level_lower_bound_wolf_3d = 10 level_size_ramp_factor_wolf_3d = 0.66 level_size_bias_wolf_3d = default ---- Combat ---- float_mons = Progressive float_mix_it_up_upper_range = 0.7 float_mix_it_up_lower_range = 0.15 float_strength = 0.55 float_ramp_up = 0.75 bool_pistol_starts = 1 bool_quiet_start = 1 mon_variety = mixed mon_variety_jumpstart = default bosses = medium bossesnormal = minor traps = some trap_style = default trap_qty = easier cages = rare cage_qty = default secret_monsters = no ---- Combat ---- float_mons_wolf_3d = 1 float_mix_it_up_upper_range_wolf_3d = 10 float_mix_it_up_lower_range_wolf_3d = 0 ---- Pickups ---- health = more ammo = bit_more weapons = sooner items = normal secrets = mixed secrets_bonus = none ---- Map Build Options ---- bool_build_reject = 0 ---- Architecture ---- float_minrooms_slump = 15 ---- Combat ---- slump_mons = normal bool_quiet_start_slump = 1 ---- Map Build Options ---- map_format = udmf ---- Map Build Options ---- bool_build_nodes_zdoom = 0 map_format_zdoom = udmf ---- Other Modules ---- @alt_shape_grammars = 0 float_grammar_boxes_of_death = 0 @armaetus_epic_textures = 0 bool_custom_liquids = 1 custom_trees = zs environment_themes = random bool_include_package = 1 bool_include_brightmaps = 1 bool_include_custom_actors = 1 bool_no_env_theme_for_hell = 0 @chex3_mon_control = 0 float_commonus = Default float_bipedicus = Default float_armored_biped = Default float_quadrumpus = Default float_cycloptis = Default float_larva = Default float_flemmine = Default float_stridicus = Default float_super_cyclop = Default @chex3_weapon_control = 0 float_super_bootspork = Default float_large_zorcher = Default float_rapid_zorcher = Default float_zorch_propulsor = Default float_phasing_zorcher = Default float_laz_device = Default weapon_prefs = normal @debugger = 0 title_screen_source = titlegen bool_sub_titles = 0 bool_scale_items_with_map_size = 0 bool_print_fab_materials = 0 missing_material_behavior = ignore bool_non_vanilla_as_missing = 0 bool_whole_names_only = 0 bool_shape_rule_stats = 0 bool_save_svg = 0 bool_save_gif = 0 bool_suppress_nolimit_warning = 0 bool_experimental_games = 0 bool_custom_error_texture = 0 live_minimap = none @doom_item_control = 1 float_potion = Default float_stimpack = Default float_medikit = Default float_helmet = 3 float_green_armor = Default float_blue_armor = Default float_soul = Default float_backpack = Default float_berserk = 0 float_invis = 0 float_invul = 0 float_allmap = 0 float_goggles = 0 float_mega = Default float_bullets = Default float_bullet_box = Default float_shells = Default float_shell_box = Default float_rocket = Default float_rocket_box = Default float_cells = Default float_cell_pack = Default @doom_mon_control = 0 float_zombie = Default float_shooter = Default float_gunner = Default float_ss_nazi = Default float_imp = Default float_skull = Default float_demon = Default float_spectre = Default float_pain = Default float_caco = Default float_knight = Default float_revenant = Default float_mancubus = Default float_arach = Default float_vile = Default float_baron = Default float_Cyberdemon = Default float_Spiderdemon = Default @doom_weapon_control = 0 float_saw = Default float_shotty = Default float_super = Default float_chain = Default float_launch = Default float_plasma = Default float_bfg = Default weapon_prefs = normal @export_map = 0 @fauna_module = 1 bool_flies = 1 bool_rats = 1 @gzdoom_marine_closets = 1 float_m_c_chance = 10 float_m_c_min = 1 float_m_c_max = 1 m_c_type = reg float_m_c_m_min = 1 float_m_c_m_max = 5 float_m_c_health = 100 m_c_m_type = reg float_m_c_level_min_pos = 0 float_m_c_level_max_pos = 1 m_c_tech = prog m_c_waker = sight m_c_color = rng2 m_c_ff = no bool_m_c_pdamage = 0 m_c_sprites = yes1 m_c_quantity = default m_c_strength = default bool_m_c_power = 1 bool_m_c_follow = 0 float_m_c_follow_distance = 2000 bool_m_c_boss = 0 bool_m_c_rip = 0 bool_m_c_in_secret = 0 @hacx_mon_control = 0 float_thug = Default float_android = Default float_stealth = Default float_roam_mine = Default float_phage = Default float_buzzer = Default float_i_c_e = Default float_d_man = Default float_monstruct = Default float_majong7 = Default float_terminatrix = Default float_thorn = Default float_mecha = Default @hacx_weapon_control = 0 float_reznator = Default float_tazer = Default float_cryogun = Default float_fu2 = Default float_zooka = Default float_antigun = Default float_nuker = Default weapon_prefs = normal @harmony_mon_control = 0 float_beastling = Default float_critter = Default float_follower = Default float_predator = Default float_centaur = Default float_mutant = Default float_phage = Default float_echidna = Default @harmony_weapon_control = 0 float_minigun = Default float_shotgun = Default float_launcher = Default float_entropy = Default weapon_prefs = normal @heretic_mon_control = 0 float_gargoyle = Default float_fire_garg = Default float_warrior = Default float_warrior_ghost = Default float_golem = Default float_golem_ghost = Default float_nitro = Default float_nitro_ghost = Default float_disciple = Default float_sabreclaw = Default float_weredragon = Default float_ophidian = Default float_Ironlich = Default float_Maulotaur = Default float_D_Sparil = Default @heretic_weapon_control = 0 float_gauntlets = Default float_crossbow = Default float_claw = Default float_hellstaff = Default float_phoenix = Default float_firemace = Default @hexen_item_control = 0 float_h_vial = Default float_h_flask = Default float_h_urn = Default float_blue_mana = Default float_green_mana = Default float_dual_mana = Default float_ar_helmet = Default float_ar_mesh = Default float_ar_shield = Default float_ar_amulet = Default float_dragonskin_bracers = Default float_krater_of_might = Default float_banishment_device = Default float_boots_of_speed = Default float_chaos_device = Default float_dark_servant = Default float_disc_of_repulsion = Default float_flechette = Default float_icon_of_the_defender = Default float_mystic_ambit_incant = Default float_porkalator = Default float_torch = Default float_wings_of_wrath = Default float_ultimate_weapon_pieces = Default @hexen_mon_control = 0 float_ettin = Default float_afrit = Default float_centaur1 = Default float_centaur2 = Default float_serpent1 = Default float_serpent2 = Default float_wendigo = Default float_demon1 = Default float_demon2 = Default float_bishop = Default float_reiver = Default float_reiver_b = Default float_Heresiarch = Default float_Zedek = Default float_Traductus = Default float_Menelkir = Default float_Korax = Default @historical_versions = 0 float_historical_oblige_v2 = 0 @iwad_mode = 0 @jokewad_module = 0 bool_fireblu_mode = 0 bool_pandemic_mode = 0 @megawad_swapper = 0 @misc = 1 float_layout_absurdity = 10 float_linear_mode = 10 float_nature_mode = 10 float_streets_mode = 10 bool_appropriate_street_themes = 1 room_size_multiplier = mixed room_area_multiplier = mixed room_size_consistency = mixed room_size_mix_type = normal room_area_mix_type = normal big_rooms = mixed big_outdoor_rooms = mixed sub_rooms = mixed room_heights = mixed parks = mixed natural_parks = rare park_detail = mixed windows = mixed passable_windows = not_on_vistas passable_railings = never symmetry = mixed beams = mixed fences = mixed porches = mixed pictures = mixed scenics = mixed corner_style = themed liquid_sinks = yes darkness = mixed bool_outdoor_shadows = 1 float_minimum_brightness = 144 float_maximum_brightness = 208 barrels = mixed doors = mixed keys = mixed trikeys = mixed switches = none local_switches = mixed bool_road_markings = 1 street_traffic = mixed bool_exit_signs = 1 linear_start = 100 outdoor_openness = none dead_ends = rare @misc_slump = 0 float_bigify_slump = 50 float_forkiness_slump = 75 bool_dm_starts_slump = 0 bool_major_nukage_slump = 0 @misc_wolf_3d = 0 room_size_multiplier_wolf_3d = 1 @modded_game_extras = 0 bool_hn_markers = 0 hn_info_type = hn_info_quest bool_custom_actor_names = 0 bool_qcde_lootboxes = 0 bool_d4t_ents = 0 bool_trailblazer = 0 bool_complex_doom = 0 @music_swapper = 1 @prefab_control = 1 bool_alt_starts = 0 bool_foreshadowing_exit = 1 bool_autodetail = 1 point_prob = fab_default wall_prob = fab_default group_wall_prob = fab_default float_single_room_theme = 50 float_limit_wall_groups = 50 bool_peered_exits = 1 steppy_caves = yes pf_crushers = 1 pf_dexterity = 1 pf_gamble = 1 pf_sight_ambushes = 1 pf_mirror_mazes = 0.33 pf_dark_mazes = 2 pf_stair_ladders = 1 bool_jump_crouch = 1 pf_damaging_halls = default bool_fab_match_theme = 1 @prefab_control_generic = 0 bool_autodetail = 1 point_prob = fab_default wall_prob = fab_default bool_fab_match_theme = 1 @procedural_gotcha = 0 gotcha_frequency = final float_gotcha_qty = 1.2 float_gotcha_strength = 4 gotcha_map_size = small @procedural_gotcha_zdoom = 1 gotcha_frequency = epi bool_gotcha_boss_fight = 1 float_gotcha_qty = 0.2 float_gotcha_strength = 0 gotcha_map_size = small bool_boss_gen = 1 boss_gen_steepness = rare boss_gen_diff = easier boss_trait_diff = easier boss_gen_health = muchless boss_gen_hitscan = default bool_boss_gen_hpbar = 0 bool_boss_gen_music = 0 boss_gen_reinforce = none boss_gen_reinforcerate = weakester bool_boss_gen_types = 1 boss_gen_typelimit = softlimit boss_gen_weap = close boss_gen_exit = default float_boss_gen_ammo = 5 float_boss_gen_heal = 5 @quake_mon_control = 0 dog = default fish = default grunt = default enforcer = default zombie = default knight = default scrag = default tarbaby = default ogre = default fiend = default dth_knight = default vore = default shambler = default @quake_weapon_control = 0 ssg = default nailgun = default nailgun2 = default grenade = default rocket = default zapper = default @sky_generator = 1 force_sky = 50 force_hills = hs_random force_hill_params = hp_random cloud_color = default terrain_color = default nebula_color = default bool_influence_map_darkness = 0 @sky_generator_heretic = 0 force_sky = sky_default force_hills = hs_random force_hill_params = hp_random cloud_color = default terrain_color = default nebula_color = default bool_influence_map_darkness = 0 @slump_all_nazis = 0 @stealth_mon_control = 0 float_stealth_zombie = Default float_stealth_shooter = Default float_stealth_imp = Default float_stealth_demon = Default float_stealth_caco = Default float_stealth_baron = Default float_stealth_gunner = Default float_stealth_knight = Default float_stealth_revenant = Default float_stealth_mancubus = Default float_stealth_arach = Default float_stealth_vile = Default @stealth_mons = 0 qty = less @theme_ctl_doom1 = 0 episode1 = no_change episode2 = no_change episode3 = no_change episode4 = no_change secret = no_change @theme_ctl_doom2 = 0 episode1 = no_change episode2 = no_change episode3 = no_change secret = no_change @theme_ctl_heretic = 0 episode1 = no_change episode2 = no_change episode3 = no_change episode4 = no_change episode5 = no_change secret = no_change @zdoom_ambient_sound = 0 snd_start_id = 20000 @zdoom_marine_control = 0 float_marine_fist = Default float_marine_berserk = Default float_marine_saw = Default float_marine_pistol = Default float_marine_shotty = Default float_marine_ssg = Default float_marine_chain = Default float_marine_rocket = Default float_marine_plasma = Default float_marine_rail = Default float_marine_bfg = Default @zdoom_marines = 0 zdoom_marine_qty = plenty @zdoom_specials = 1 fog_generator = per_sky_gen fog_env = outdoor fog_intensity = subtle bool_fog_affects_sky = 1 bool_dynamic_lights = 1 bool_glowing_flats = 1 mapinfo_music_shuffler = no story_generator = none bool_custom_quit_messages = 1 generic_intermusic = $MUSIC_READ_M bool_episode_selection = 0 bool_no_intermission = 1 @zdoom_specials_heretic = 0 fog_generator = no fog_env = all fog_intensity = subtle bool_fog_affects_sky = 1 bool_dynamic_lights = 1 bool_glowing_flats = 1 mapinfo_music_shuffler = no story_generator = proc bool_heretic_quit_messages = 1 generic_intermusic = MUS_INTR bool_no_intermission = 0 -- END --