{ "module": "UE6 Integrations", "version": "1.0", "category": "integration-engine", "summary": "RTT × UE6: real‑time operator surfaces, Blueprint manifests, editor tools, materials, cross‑module propagation, and AI‑ready metadata.", "files": [ { "path": "README.md", "role": "profile", "analyzer_layer": "operator" }, { "path": "index.md", "role": "index", "analyzer_layer": "operator" }, { "path": "Operator_Map.md", "role": "map", "analyzer_layer": "dimensional" }, { "path": "Cross‑Module_Operator_Glossary.md", "role": "reference", "analyzer_layer": "operator" }, { "path": "RTT_TEL‑Side_Index.md", "role": "reference", "analyzer_layer": "dimensional" }, { "path": "RTT_Showcase_Walkthrough.md", "role": "example", "analyzer_layer": "operator" }, { "path": "Blueprint/RTT_Primitives.json", "role": "signature", "analyzer_layer": "operator" }, { "path": "Examples/manifests/BP_RTT_ResonanceDemo.json", "role": "example", "analyzer_layer": "operator" }, { "path": "Examples/manifests/BP_RTT_EntropyDemo.json", "role": "example", "analyzer_layer": "operator" }, { "path": "Examples/manifests/BP_RTT_HybridDemo.json", "role": "example", "analyzer_layer": "cross-cutting" }, { "path": "Examples/manifests/RTT_Showcase.umap.json", "role": "map", "analyzer_layer": "dimensional" }, { "path": "ue6_integration_registry.json", "role": "index", "analyzer_layer": "operator" }, { "path": "ue6_project.json", "role": "engine", "analyzer_layer": "operator" }, { "path": "schemas/ue6_blueprint.schema.json", "role": "schema", "analyzer_layer": "operator" }, { "path": "schemas/ue6_project.schema.json", "role": "schema", "analyzer_layer": "dimensional" }, { "path": ".lineage", "role": "map", "analyzer_layer": "dimensional" } ], "engine": "Unreal Engine 6", "identity": "ue6", "status": "active", "integration": { "rtt_primitives": [ "phi_field", "variance_stabilizer", "resonance_probe", "entropy_trace", "hybrid_operator_bridge" ], "ue6_features": [ "Nanite 2.0 structural mesh streaming", "Lumen 2.0 resonance-aware GI", "Temporal Super Resolution 3", "World Partition 2 dynamic regime loading", "MetaSounds 2.0 harmonic propagation" ], "rtt_alignment": { "phi": "maps to UE6 Nanite structural emergence", "variance": "maps to Lumen temporal stabilization", "resonance": "maps to MetaSounds harmonic propagation", "entropy": "maps to World Partition streaming boundaries", "hybrid": "maps to multi‑operator runtime blending" }, "hooks": { "blueprint": "Blueprint/RTT_Primitives.uasset", "cpp": "Source/RTTUE6.cpp", "editor": "Editor/RTTTools.py" } } }