# Unigine::ConsoleVariableFloat Class (CPP) **Header:** #include ## ConsoleVariableFloat Class ### Members --- ## void set ( float value ) const Sets the variable value. ### Arguments - *float* **value** - Value of the variable. ## float get ( ) const Gets the variable value. ### Return value Value of the variable. ## ConsoleVariableFloat ( const char * name , const char * desc , int save , float value , float min , float max ) Console variable constructor. ### Arguments - *const char ** **name** - Name of the variable. - *const char ** **desc** - Variable description. - *int* **save** - Value indicating whether to save the variable value into the configuration file: **1** to save the variable; otherwise, **0**. - *float* **value** - Float value of the variable. - *float* **min** - Minimum value of the variable. - *float* **max** - Maximum value of the variable. ## operator float ( ) const Cast operator for the variable. ### Return value Value of the variable. ## float operator= ( float value ) Assignment operator for the variable. ### Arguments - *float* **value** - Value of the variable. ## void setGetFunc ( float(*) func ) Sets a function that will be called when the *[get()](#c_get)* function is called for the variable. ### Arguments - *float(*)* **func** - Function pointer. ## void setSetFunc ( void (*)(float) func ) Sets a function that will be called when the *[set()](#c_set_float)* function is called for the variable. For example: ```cpp ConsoleVariableFloat my_debug_mode(...); my_debug_mode.setSetFunc([](float new_value) -> void { // do something with "new_value" // and/or make some API calls here }); ``` ### Arguments - *void (*)(float)* **func** - Function pointer. ## ~ConsoleVariableFloat ( ) Destructor.