# Unigine::ConsoleVariableVec3 Class (CPP) **Header:** #include The ConsoleVariableVec3 class is used to create *vec3* (a vector of 3 float components) console variable. ## ConsoleVariableVec3 Class ### Members --- ## void set ( Math:: vec3 value ) const Sets the variable value. ### Arguments - *Math::[vec3](../../../api/library/math/class.vec3_cpp.md)* **value** - Value of the variable. ## Math:: vec3 get ( ) const Gets the variable value. ### Return value Value of the variable. ## ConsoleVariableVec3 ( const char * name , const char * desc , int save , Math:: vec3 value , Math:: vec3 min , Math:: vec3 max ) Console variable constructor. ### Arguments - *const char ** **name** - Name of the variable. - *const char ** **desc** - Variable description. - *int* **save** - Value indicating whether to save the variable value into the configuration file: **1** to save the variable; otherwise, **0**. - *Math::[vec3](../../../api/library/math/class.vec3_cpp.md)* **value** - Vec3 value of the variable. - *Math::[vec3](../../../api/library/math/class.vec3_cpp.md)* **min** - Minimum value of the variable. - *Math::[vec3](../../../api/library/math/class.vec3_cpp.md)* **max** - Maximum value of the variable. ## operator Math::vec3 ( ) const Cast operator for the variable. ### Return value Value of the variable. ## Math:: vec3 operator= ( Math:: vec3 value ) Assignment operator for the variable. ### Arguments - *Math::[vec3](../../../api/library/math/class.vec3_cpp.md)* **value** - Value of the variable. ## void setGetFunc ( vec3(*) func ) Sets a function that will be called when the *[get()](#c_get)* function is called for the variable. ### Arguments - *vec3(*)* **func** - Function pointer. ## void setSetFunc ( void (*)(vec3) func ) Sets a function that will be called when the *[set()](#c_set_vec3)* function is called for the variable. For example: ```cpp ConsoleVariableVec3 my_debug_mode(...); my_debug_mode.setSetFunc([](vec3 new_value) -> void { // do something with "new_value" // and/or make some API calls here }); ``` ### Arguments - *void (*)(vec3)* **func** - Function pointer. ## ~ConsoleVariableVec3 ( ) Destructor.