# Unigine::UserInterface Class (CPP) **Header:** #include The class is used to work with widgets that are created by loading a UI file. ### Usage Examples The examples below show: - Loading a UserInterface from the `*.ui` file and accessing the widgets it stores. - Adding callbacks to these widgets. - Managing the UserInterface lifetime. #### Managing Lifetime by the World The UserInterface is created on loading the world. When you reload or exit the world, or close the Engine window, the UserInterface is deleted.
AppWorldLogic.cpp | Close `AppWorldLogic.cpp` ```cpp #include "AppWorldLogic.h" #include #include using namespace Unigine; // EventConnections class instance to manage event subscriptions EventConnections econn; void on_group_remove(const WidgetPtr &group) { Log::message("world group removed\n"); } int AppWorldLogic::init() { // world user interface UserInterfacePtr ui = UserInterface::create(Gui::getCurrent(), "user_interface.ui"); ui->setLifetime(Widget::LIFETIME_WORLD); auto main_group = checked_ptr_cast(ui->getWidget(ui->findWidget("main_group"))); main_group->setText("World User Interface"); main_group->getEventRemove().connect(econn, on_group_remove); WindowManager::getMainWindow()->addChild(main_group, Gui::ALIGN_EXPAND); return 1; } int AppWorldLogic::shutdown() { // removing all event subscriptions econn.disconnectAll(); return 1; } ```
#### Managing Lifetime by the Window The UserInterface is created in a separate window. When you close the window, the UserInterface is deleted as its lifetime is managed by this window. The console shows whether the window and UserInterface are deleted or not, whether the remove event is fired, and the message from the remove event handler (if it is). After closing, the window can be re-created by pressing **T**.
AppSystemLogic.cpp | Close `AppSystemLogic.cpp` ```cpp #include "AppSystemLogic.h" #include #include using namespace Unigine; // EventConnections class instance to manage event subscriptions EventConnections econnections; EngineWindowViewportPtr window; UserInterfacePtr ui; WidgetGroupBoxPtr main_group; bool group_remove_handler = false; void on_window_group_remove() { Log::message("window group removed\n"); group_remove_handler = true; } void create_window() { window = EngineWindowViewport::create("Test", 512, 256, EngineWindow::FLAGS_SHOWN); // window user interface ui = UserInterface::create(window->getGui(), "user_interface.ui"); ui->setLifetime(Widget::LIFETIME_WINDOW); main_group = checked_ptr_cast(ui->getWidget(engine_ui->findWidget("main_group"))); main_group->setText("Window User Interface"); main_group->getEventRemove().connect(econnections, on_window_group_remove); window->addChild(main_group, Gui::ALIGN_EXPAND); } int AppSystemLogic::init() { create_window(); return 1; } int AppSystemLogic::update() { if (Input::isKeyDown(Input::KEY_T) && window.isDeleted()) create_window(); Log::message("window deleted: %d, group deleted: %d, ui deleted: %d, group remove handler %d\n", window.isDeleted(), main_group.isDeleted(), ui.isDeleted(), group_remove_handler); return 1; } int AppSystemLogic::shutdown() { // removing all event subscriptions econnections.disconnectAll(); return 1; } ```
#### Managing Lifetime by the Engine The lifetime of the UserInterface is managed by the Engine, so it is deleted on Engine shutdown. A [Gui](../../../api/library/gui/class.gui_cpp.md) instance is set manually via the *[setGui()](#setGui_Gui_void)* method. The console shows whether the window and UserInterface are deleted or not, whether the remove event is fired, and the message from the remove event handler (if it is). After closing, the window can be re-created by pressing **T**.
AppSystemLogic.cpp | Close `AppSystemLogic.cpp` ```cpp #include "AppSystemLogic.h" #include #include using namespace Unigine; // EventConnections class instance to manage event subscriptions EventConnections econnections; EngineWindowViewportPtr engine_window; UserInterfacePtr engine_ui; WidgetGroupBoxPtr engine_main_group; bool engine_group_remove_handler = false; void on_engine_group_remove(const WidgetPtr &group) { Log::message("engine group removed\n"); engine_group_remove_handler = true; } void create_engine_window() { engine_window = EngineWindowViewport::create("Test", 512, 256, EngineWindow::FLAGS_SHOWN); engine_ui->setGui(engine_window->getGui()); engine_window->addChild(engine_main_group, Gui::ALIGN_EXPAND); } int AppSystemLogic::init() { // engine user interface engine_ui = UserInterface::create(Gui::getCurrent(), "user_interface.ui"); engine_ui->setLifetime(Widget::LIFETIME_ENGINE); engine_main_group = checked_ptr_cast(engine_ui->getWidget(ui->findWidget("main_group"))); engine_main_group->setText("Engine User Interface"); engine_main_group->getEventRemove().connect(econnections, on_engine_group_remove); create_engine_window(); return 1; } int AppSystemLogic::update() { if (Input::isKeyDown(Input::KEY_T) && engine_window.isDeleted()) create_engine_window(); Log::message("engine window deleted: %d,engine group deleted: %d, engine ui deleted: %d, engine group remove handler %d\n", engine_window.isDeleted(), engine_main_group.isDeleted(), engine_ui.isDeleted(), engine_group_remove_handler); return 1; } int AppSystemLogic::shutdown() { // removing all event subscriptions econnections.disconnectAll(); return 1; } ```
### See Also - C++ sample - C# Component sample ## UserInterface Class ### Enums ## EVENT_TYPE | Name | Description | |---|---| | **EVENT_SHOW** = 0 | | | **EVENT_HIDE** = 1 | | | **EVENT_FOCUS_IN** = 2 | | | **EVENT_FOCUS_OUT** = 3 | | | **EVENT_CHANGED** = 4 | | | **EVENT_CLICKED** = 5 | | | **EVENT_DOUBLE_CLICKED** = 6 | | | **EVENT_PRESSED** = 7 | | | **EVENT_RELEASED** = 8 | | | **EVENT_KEY_PRESSED** = 9 | | | **EVENT_TEXT_PRESSED** = 10 | | | **EVENT_ENTER** = 11 | | | **EVENT_LEAVE** = 12 | | | **EVENT_DRAG_MOVE** = 13 | | | **EVENT_DRAG_DROP** = 14 | | | **EVENT_REMOVE** = 15 | | | **NUM_EVENTS** = 16 | | ### Members ## int getNumWidgets () const Returns the current number of associated widgets. ### Return value Current number of associated widgets ## void setGui ( const Ptr < Gui >& gui ) Sets a new *[Gui](../../../api/library/gui/class.gui_cpp.md)* instance used for the UserInterface. ### Arguments - *const [Ptr](../../../api/library/common/class.ptr_cpp.md)<[Gui](../../../api/library/gui/class.gui_cpp.md)>&* **gui** - The Gui instance used for the UserInterface ## Ptr < Gui > getGui () const Returns the current *[Gui](../../../api/library/gui/class.gui_cpp.md)* instance used for the UserInterface. ### Return value Current Gui instance used for the UserInterface ## void setLifetime ( Widget::LIFETIME lifetime ) Sets a new lifetime management type for the UserInterface. By default, the [LIFETIME_ENGINE](../../../api/library/gui/class.widget_cpp.md#LIFETIME) type is used. > **Notice:** Lifetime of each UserInterface in the hierarchy is defined by its root. Thus, a lifetime management type set for a child UserInterface that differs from the one set for the root is ignored. ### Arguments - *[Widget::LIFETIME](../../../api/library/gui/class.widget_cpp.md#LIFETIME)* **lifetime** - The lifetime management type for the UserInterface ## Widget::LIFETIME getLifetime () const Returns the current lifetime management type for the UserInterface. By default, the [LIFETIME_ENGINE](../../../api/library/gui/class.widget_cpp.md#LIFETIME) type is used. > **Notice:** Lifetime of each UserInterface in the hierarchy is defined by its root. Thus, a lifetime management type set for a child UserInterface that differs from the one set for the root is ignored. ### Return value Current lifetime management type for the UserInterface --- ## static UserInterfacePtr create ( const Ptr < Gui > & gui , const char * name , const char * prefix = 0 ) UserInterface constructor. ### Arguments - *const [Ptr](../../../api/library/common/class.ptr_cpp.md)<[Gui](../../../api/library/gui/class.gui_cpp.md)> &* **gui** - GUI smart pointer. - *const char ** **name** - User interface name. - *const char ** **prefix** - Names prefix. ## int getCallback ( int num , int callback ) const Returns the number of a given callback function. ### Arguments - *int* **num** - Widget number. - *int* **callback** - Callback type number. One of the callbacks defined in the [Gui class](../../../api/library/gui/class.gui_cpp.md) (for example, CLICK, SHOW, HIDE, etc). ### Return value Callback number. ## const char * getCallbackInstanceData ( int num , Gui::CALLBACK_INDEX callback ) const Returns the callback instance data. ### Arguments - *int* **num** - Widget number. - *[Gui::CALLBACK_INDEX](../../../api/library/gui/class.gui_cpp.md#CALLBACK_INDEX)* **callback** - Callback type number. One of the callbacks defined in the [Gui class](../../../api/library/gui/class.gui_cpp.md) (for example, CLICK, SHOW, HIDE, etc). ### Return value Callback instance data. ## const char * getCallbackName ( int num , Gui::CALLBACK_INDEX callback ) const Returns the name of a given callback function. ### Arguments - *int* **num** - Widget number. - *[Gui::CALLBACK_INDEX](../../../api/library/gui/class.gui_cpp.md#CALLBACK_INDEX)* **callback** - Callback type number. One of the callbacks defined in the [Gui class](../../../api/library/gui/class.gui_cpp.md) (for example, CLICK, SHOW, HIDE, etc). ### Return value Callback function name. ## const char * getCallbackStringData ( int num , Gui::CALLBACK_INDEX callback ) const Returns the callback string data. ### Arguments - *int* **num** - Widget number. - *[Gui::CALLBACK_INDEX](../../../api/library/gui/class.gui_cpp.md#CALLBACK_INDEX)* **callback** - Callback type number. One of the callbacks defined in the [Gui class](../../../api/library/gui/class.gui_cpp.md) (for example, CLICK, SHOW, HIDE, etc). ### Return value Callback string data. ## const char * getCallbackVariableData ( int num , Gui::CALLBACK_INDEX callback ) const Returns the callback variable data. ### Arguments - *int* **num** - Widget number. - *[Gui::CALLBACK_INDEX](../../../api/library/gui/class.gui_cpp.md#CALLBACK_INDEX)* **callback** - Callback type number. One of the callbacks defined in the [Gui class](../../../api/library/gui/class.gui_cpp.md) (for example, CLICK, SHOW, HIDE, etc). ### Return value Callback variable data. ## Ptr < Widget > getCallbackWidgetData ( int num , Gui::CALLBACK_INDEX callback ) const Returns the callback widget data. ### Arguments - *int* **num** - Widget number. - *[Gui::CALLBACK_INDEX](../../../api/library/gui/class.gui_cpp.md#CALLBACK_INDEX)* **callback** - Callback type number. One of the callbacks defined in the [Gui class](../../../api/library/gui/class.gui_cpp.md) (for example, CLICK, SHOW, HIDE, etc). ### Return value Widget data. ## int getNumCallbacks ( int num ) const Returns the total number of callbacks for a given widget. ### Arguments - *int* **num** - Widget number. ### Return value Number of callbacks. ## Ptr < Widget > getWidget ( int num ) const Returns a widget with the given ID. ### Arguments - *int* **num** - Widget number. ### Return value Pointer to the widget with the given number. ## Ptr < Widget > getWidgetByName ( const char * name ) const Returns a widget with the given name. ### Arguments - *const char ** **name** - Widget name. ### Return value Widget with the given ID. ## int getWidgetExport ( int num ) const Returns a value indicating if a given widget is exported into a script. ### Arguments - *int* **num** - Widget number. ### Return value Returns 1 if the widget is exported; otherwise, 0. ## const char * getWidgetName ( int num ) const Returns widget name by its number. ### Arguments - *int* **num** - Widget number. ### Return value Widget name. ## const char * getWidgetNext ( int num ) const Returns the name of the widget, which will be focused next. ### Arguments - *int* **num** - Current widget number. ### Return value Next Widget name. ## int findWidget ( const char * name ) const Searches a widget by its name. ### Arguments - *const char ** **name** - Widget name. ### Return value Returns the number of the widget if exists; otherwise, -1. ## void updateWidgets ( ) const Updates all widgets belonging to the user interface. This function should be called, for example, after change of the interface language.