# Unigine::Math::vec3 Struct (CPP) **Header:** #include This class represents a vector of 3 float components. ## vec3 Struct ### Members --- ## vec3 ( const __m128& v ) Constructor. Initializes the vector using a given 128-bit variable as a source. > **Notice:** We do not recommend to use this method unless you have a clear understanding of SSE2. ### Arguments - *const __m128&* **v** - 128-bit variable ## vec3 ( const hvec3& v ) Constructor. Initializes the vector using a given [hvec3](../../../api/library/math/class.hvec3_cpp.md) source vector. ### Arguments - *const hvec3&* **v** - Source vector. ## vec3 ( ) Default constructor. Produces a zero vector. ## vec3 ( const vec3& v ) Constructor. Initializes the vector by copying a given source vector. ### Arguments - *const vec3&* **v** - Source vector. ## vec3 ( const vec2& v , float z ) Constructor. Initializes the vector using a given two-component [vec2](../../../api/library/math/class.vec2_cpp.md) source vector and a scalar. ### Arguments - *const vec2&* **v** - Two-component vector. - *float* **z** - Z component of the vector. ## vec3 ( float x , float y , float z ) Constructor. Initializes the vector using given float values. ### Arguments - *float* **x** - X component of the vector. - *float* **y** - Y component of the vector. - *float* **z** - Z component of the vector. ## explicit vec3 ( float v ) Constructor. Initializes the vector using a given scalar value: x=v, y=v, z=v. ### Arguments - *float* **v** - Scalar value. ### Examples ```cpp vec3(1.0); /* Creates a vector (1.0, 1.0, 1.0) */ ``` ## explicit vec3 ( const vec2& v ) Constructor. Initializes the vector using a given [vec2](../../../api/library/math/class.vec2_cpp.md) source vector: x=v.x, y=v.y, z=0.0f. ### Arguments - *const vec2&* **v** - Two-component source vector. ## explicit vec3 ( const vec4& v ) Constructor. Initializes the vector using a given four-component [vec4](../../../api/library/math/class.vec4_cpp.md) source vector: x=v.x, y=v.y, z=v.z. ### Arguments - *const vec4&* **v** - Four-component source vector. ## explicit vec3 ( const dvec3& v ) Constructor. Initializes the vector using a given [dvec3](../../../api/library/math/class.dvec3_cpp.md) source vector. ### Arguments - *const dvec3&* **v** - Source vector. ## explicit vec3 ( const ivec3& v ) Constructor. Initializes the vector using a given [ivec3](../../../api/library/math/class.ivec3_cpp.md) source vector . ### Arguments - *const ivec3&* **v** - Source vector. ## explicit vec3 ( const float* v ) Constructor. Initializes the vector using a given pointer to the array of float elements: x=v[0], y=v[1], z=v[2]. ### Arguments - *const float** **v** - Pointer to the array of float elements. ## vec3 ( float x , float y , float z , ConstexprTag ) Constructor. Initializes the vector using given *constant* float values. ### Arguments - *float* **x** - X component of the vector. - *float* **y** - Y component of the vector. - *float* **z** - Z component of the vector. - *ConstexprTag* - Auxiliary tag. ## vec3 ( float v , ConstexprTag ) Constructor. Initializes the vector using a given *constant* scalar value: x=v, y=v, z=v. ### Arguments - *float* **v** - Constant scalar value. - *ConstexprTag* - Auxiliary tag. ## vec3 & abs ( ) Returns the absolute values of the vector components. ### Return value Vector with absolute values. ## void set ( float x_ , float y_ , float z_ ) Sets the vector by components. ### Arguments - *float* **x_** - X component of the vector. - *float* **y_** - Y component of the vector. - *float* **z_** - Z component of the vector. ## void set ( const float* val ) Sets the vector using the array of float elements: x=val[0], y=val[1], z=val[2]. ### Arguments - *const float** **val** - Pointer to the array of float elements. ## void set ( const vec4& v ) Sets the vector using a [vec4](../../../api/library/math/class.vec4_cpp.md) source vector: x=v.x, y=v.y, z=v.z. ### Arguments - *const vec4&* **v** - Source vector. ## void set ( const vec2& val , float z_ ) Sets the vector using a two-component [vec2](../../../api/library/math/class.vec2_cpp.md) source vector and a scalar. ### Arguments - *const vec2&* **val** - Two-component source vector. - *float* **z_** - Scalar. ## void set ( const vec3& val ) Sets the vector equal to the specified source vector. ### Arguments - *const vec3&* **val** - Source vector. ## void set ( float val ) Sets the vector components equal to specified scalar value: x=val, y=val, z=val. ### Arguments - *float* **val** - Scalar. ## void get ( float* val ) const Gets the vector: val[0]=x, val[1]=y, val[2]=z. ### Arguments - *float** **val** - Pointer to the array of float elements. ## float * get ( ) Returns the pointer to the vector. ### Return value Pointer to the vector. ## const float * get ( ) const Returns the constant pointer to the vector. ### Return value Pointer to the vector. ## float length ( ) const Returns the length of the vector. ### Return value Vector length. ## float length2 ( ) const Returns the squared length of the vector. ### Return value Squared length of the vector. ## float maxXY ( ) const Compares the X and Y components of the vector and returns the greater one. ### Return value The greater out of the X and Y components of the vector. ## float max ( ) const Compares all vector components and returns the maximum value. ### Return value The greatest out of the vector components. ## float minXY ( ) Compares the X and Y components of the vector and returns the lower one. ### Return value The lower value out of the X and Y components of the vector. ## vec3 & normalize ( ) Returns normalized vector. ### Return value Normalized vector. ## vec3 & normalizeValid ( ) Normalizes a vector, makes its magnitude equal to 1. When normalized, a vector keeps the same direction but its length is equal to 1. Check for the zero vector is performed: if the argument is a zero vector, then a zero vector is returned. ### Return value Normalized vector. ## vec3 & normalizeFast ( ) Returns normalized vector, calculated using the fast inverse square root algorithm. ### Return value Normalized vector. ## vec3 & normalizeValidFast ( ) Returns normalized vector, calculated using the fast inverse square root algorithm. Check for the zero vector is performed: if the argument is a zero vector, then a zero vector is returned. ### Return value Normalized vector. ## const float * operator const float * ( ) const Performs type conversion to const float *. ## const void * operator const void * ( ) const Performs type conversion to const void *. ## float * operator float * ( ) Performs type conversion to float *. ## void * operator void * ( ) Performs type conversion to void *. ## vec3 & operator*= ( float v ) Performs scalar multiplication. ### Arguments - *float* **v** - Scalar value. ### Return value Resulting vector. ## vec3 & operator*= ( const vec3& v ) Performs vector multiplication. ### Arguments - *const vec3&* **v** - Vector. ### Return value Resulting vector. ## vec3 & operator+= ( const vec3& v ) Performs vector addition. ### Arguments - *const vec3&* **v** - Vector. ### Return value Resulting vector. ## vec3 operator- ( ) const Performs vector negation. ### Return value Resulting vector. ## vec3 & operator-= ( const vec3& v ) Performs vector subtraction. ### Arguments - *const vec3&* **v** - Vector. ### Return value Resulting vector. ## vec3 & operator/= ( const vec3& v ) Performs componentwise division of vectors. ### Arguments - *const vec3&* **v** - Vector. ### Return value Resulting vector. ### Examples ```cpp vec3 a, b; a = vec3(6.0, 10.0, 12.0); b = vec3(2.0, 5.0, 6.0); a /= b; /* Initial values of vectors a and b: a (6.0, 10.0, 12.0) b (2.0, 5.0, 6.0) a /= b; Vector a after operation: a (3.0, 2.0, 2.0) */ ``` ## vec3 & operator/= ( float v ) Performs componentwise division of the vector by the scalar. Implemented using the calculation of inverse scalar value with subsequent by-component multiplication. ### Arguments - *float* **v** - Scalar value. ### Return value Resulting vector. ### Examples ```cpp vec3 a = vec3(6.0, 10.0, 12.0); a /= 2.0; /* Initial value of vector a: a (6.0, 10.0, 12.0) a /= 2.0; Vector a after operation: a (3.0, 5.0, 6.0) */ ``` ## vec3 & operator= ( const vec3& v ) Performs vector assignment. Destination vector = Source vector. ### Arguments - *const vec3&* **v** - Source vector. ### Return value Result. ## vec3 & operator= ( const __m128& val ) Sets the vector using a given 128-bit variable as a source. > **Notice:** We do not recommend to use this method unless you have a clear understanding of SSE2. ### Arguments - *const __m128&* **val** - 128-bit variable. ### Return value Vector. ## float & operator[] ( int i ) Performs array access to the vector item reference by using given item index. ### Arguments - *int* **i** - Vector item index. ### Return value Vector item reference. ## float operator[] ( int i ) const Performs array access to the vector item by using given item index. ### Arguments - *int* **i** - Vector item index. ### Return value Vector item. ## void mul ( float v ) Multiplies the vector by the value of the specified argument. ### Arguments - *float* **v** - A *float* multiplier. ## void mul ( const vec3& v ) Multiplies the vector by the value of the specified argument. ### Arguments - *const vec3&* **v** - Vector multiplier. ## void div ( float v ) Returns the result of division of the vector by the value of the specified arguments. ### Arguments - *float* **v** - A *float* divisor value. ## void div ( const vec3& v ) Returns the result of division of the vector by the value of the specified arguments. ### Arguments - *const vec3&* **v** - A *vec3* divisor value. ## float sum ( ) const Returns the sum of vector components. ## void add ( float v ) Performs addition of the specified argument. ### Arguments - *float* **v** - Value. ## void add ( const vec3& v ) Performs addition of the specified argument. ### Arguments - *const vec3&* **v** - Value. ## vec3 & operator+= ( float v ) Performs addition of the specified value. ### Arguments - *float* **v** - Value. ### Return value This vector. ## void sub ( float v ) Subtracts the argument from all elements of the vector. ### Arguments - *float* **v** - Value. ## void sub ( const vec3& v ) Subtracts each element of the specified argument from ther corresponding element. ### Arguments - *const vec3&* **v** - Value. ## vec3 & operator-= ( float v ) Subtracts the argument from all elements of the vector. ### Arguments - *float* **v** - Value. ### Return value This vector. ## float lengthFast ( ) const Returns the length of the vector (fast version). ## float iLength ( ) const Returns the inverted length of the vector. ## float iLengthFast ( ) const Returns the inverted length of the vector (fast version). ## float min ( ) Returns the minimum value among all components. ## vec3 sign ( ) Returns the vector with signs of the argument components. ### Return value Vector with signs of the argument components. **1.0** if *v* >= **0.0** ; **-1.0** if *v* < **0.0**. ## unsigned int hash ( ) const Returns a hash obtained by mixing the hash values of vector components. ### Return value 32-bit hash value. ## vec3 & reflect ( vec3 & ret , const vec3 & v0 , const vec3 & v1 ) Computes the reflection of a vector (v0) about another vector (v1) and stores the result in the ret value. ### Arguments - *[vec3](../../../api/library/math/class.vec3_cpp.md) &* **ret** - Vector to store the returned value. - *const [vec3](../../../api/library/math/class.vec3_cpp.md) &* **v0** - Vector to be reflected. - *const [vec3](../../../api/library/math/class.vec3_cpp.md) &* **v1** - Vector to reflect about. ### Return value Reflected vector. ## vec3 & reflect ( const vec3 & v0 , const vec3 & v1 ) Computes the reflection of a vector (v0) about another vector (v1) and stores the result in the ret value. ### Arguments - *const [vec3](../../../api/library/math/class.vec3_cpp.md) &* **v0** - Vector to be reflected. - *const [vec3](../../../api/library/math/class.vec3_cpp.md) &* **v1** - Vector to reflect about. ### Return value Reflected vector. ## bool areCollinear ( const vec3 & v0 , const vec3 & v1 ) Checks if the vectors are collinear. ### Arguments - *const [vec3](../../../api/library/math/class.vec3_cpp.md) &* **v0** - First vector. - *const [vec3](../../../api/library/math/class.vec3_cpp.md) &* **v1** - Second vector. ### Return value true if the vectors are collinear; otherwise, false.