# Variable Export > **Warning:** The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues. To use variables from your C# code in UnigineScript, you need to export them. After that, they will be available on the script side. - External variables are **read-only**. ### See also An example can be found in `/source/csharp/samples/Api/Scripts/Variables/` directory. ## Variable Export Example Let's say, you declared a number of variables on C# side. To export them, you will need to do the following: 1. Register the variable via *Unigine.Interpreter.addExternVariable()* (the same as the C++ API *[Unigine::Interpreter::addExternVariable()](../../../../api/library/common/class.interpreter_cpp.md#addExternVariable_const_char_ptr_ExternVariableBase_ptr_int_void)* function. ```csharp using System; using Unigine; class UnigineApp { /* */ [STAThread] static void Main(string[] args) { // export a variable and specify a name to access it from Unigine scripts Interpreter.AddExternVariable("my_variable_int",13); Interpreter.AddExternVariable("my_variable_float",13.17f); Interpreter.AddExternVariable("my_variable_double",13.17); Interpreter.AddExternVariable("my_variable_string","13.17s"); Interpreter.AddExternVariable("my_variable_vec3",new Variable(new vec3(13.0f,17.0f,137.0f))); Interpreter.AddExternVariable("my_variable_vec4",new Variable(new vec4(13.0f,17.0f,137.0f,173.0f))); // init engine Engine engine = Engine.Init(Engine.VERSION,args); // enter main loop engine.Main(); // shutdown engine Engine.Shutdown(); } } ``` ### Access from Scripts After the registration, you can access variables from a script by their registered names: ```cpp // variables.cpp int init() { log.message("\n"); log.warning("int: %s\n",typeinfo(my_variable_int)); log.warning("float: %s\n",typeinfo(my_variable_float)); log.warning("double: %s\n",typeinfo(my_variable_double)); log.warning("string: %s\n",typeinfo(my_variable_string)); log.warning("variable: %s\n",typeinfo(my_variable_vec3)); log.warning("variable: %s\n",typeinfo(my_variable_vec4)); // show console engine.console.setActivity(1); return 1; } ``` ### Output The following results will be printed into the console after launching the application: ```text int: int: 13 float: float: 13.17 double: double: 13.17 string: string: "13.17s" variable: vec3: 13 17 137 variable: vec4: 13 17 137 173 ```