# FbxImporter Plugin Out-of-the-box the [Import System](../../../principles/import_system/index_cpp.md) includes the *FbxImporter* plugin that allows importing of FBX models. To use the *FbxImporter* plugin, just load it via the `plugin_load` console command or the following command line option on the application start-up: ```bash -extern_plugin UnigineFbxImporter ``` ## Compile FbxImporter If you somehow change or extend the *FbxImporter* plugin, you should recompile it before running to make the changes available. *FBX SDK* is required for recompiling the *FbxImporter* plugin: 1. Get *[FBX SDK](https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2020-0)*. 2. Set the path to the `` folder in the *FBXROOT* environment variable. 3. Compile the plugin via *Microsoft Visual Studio*: go to `\source\plugins\Import\FbxImporter`, open the `fbximporter.vcxproj` project and build it.