# mesh_00 > **Warning:** The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues. This article describes the `data/samples/objects/mesh_00.cpp` sample. The `mesh_00` sample demonstrates how to create rotating static meshes. ![](mesh_01.gif) *1331 rotating meshes* > **Notice:** The mesh file is located at the `samples/objects/meshes/mesh_00.mesh`. ### See Also - Article on [*Static Mesh*](../../../../objects/objects/mesh/index.md) - Functions of the [*ObjectMeshStatic*](../../../../api/library/objects/class.objectmeshstatic_cpp.md) class