# Settings Nodes Nodes with the *Settings* prefix provide access to global rendering settings from material graph. #### Common Parameters ##### Settings Render Translucent Color Outputs the current [Translucent Color](../../../../../editor2/settings/render_settings/sss/index.md#sss_translucent_color). ##### Settings Supersampling Outputs the current [Number of samples per pixel](../../../../../principles/render/antialiasing/supersampling.md) used for supersampling. ##### Settings TAA Outputs 1 if [Temporal Anti-Aliasing](../../../../../principles/render/antialiasing/taa.md) is enabled, otherwise � 0. #### Scattering Parameters ##### Settings Environment Ambient Intensity Outputs the [Environment ambient intensity](../../../../../editor2/settings/render_settings/environment/index.md#intensity_ambient) parameter. ##### Settings Environment Reflection Intensity Outputs the [Environment reflection intensity](../../../../../editor2/settings/render_settings/environment/index.md#intensity_reflection) parameter. ##### Settings Environment Sky Intensity Outputs the [Sky intensity](../../../../../editor2/settings/render_settings/environment/index.md#intensity_sky) parameter. ##### Settings Haze Color Outputs the [color of the haze](../../../../../editor2/settings/render_settings/environment/index.md#haze_color). ##### Settings Haze Maximum Distance Outputs the [Haze maximum visible distance](../../../../../editor2/settings/render_settings/environment/index.md#haze_max_distance). ##### Settings Haze Density Outputs the [haze density](../../../../../editor2/settings/render_settings/environment/index.md#haze_density). ##### Settings Haze Solid Outputs 1 if the [Environment Haze Mode](../../../../../editor2/settings/render_settings/environment/index.md#haze_mode) is set to Solid, otherwise � 0. ##### Settings Haze Visibility Outputs 1 if haze is enabled, otherwise � 0. ##### Settings Haze Gradient Outputs the [Environment haze gradient](../../../../../editor2/settings/render_settings/environment/index.md#haze_gradient_mode). ##### Settings Haze Physical Outputs 1 if the [Environment Haze Mode](../../../../../editor2/settings/render_settings/environment/index.md#haze_physically_based) is set to Physical, otherwise � 0. ##### Settings Haze Physical Start Height Outputs the [Reference height value](../../../../../editor2/settings/render_settings/environment/index.md#haze_start_height) for the two parameters ([Half Visibility Distance](../../../../../editor2/settings/render_settings/environment/index.md#haze_half_visibility_distance) and [Haze Physical Falloff](../../../../../editor2/settings/render_settings/environment/index.md#haze_half_faloff_height)). ##### Settings Haze Physical Density Outputs the [Haze density](../../../../../editor2/settings/render_settings/environment/index.md#haze_density) for the *Physical* preset. ##### Settings Haze Physical Falloff Outputs the [Height of the haze density gradient](../../../../../editor2/settings/render_settings/environment/index.md#haze_half_faloff_height). ##### Settings Haze Physical Zero Visibility Height Outputs the height at which the haze completely overlaps the scene. ##### Settings Haze Physical Ambient Light Intensity Outputs the [Intensity of the impact of the ambient lighting on haze](../../../../../editor2/settings/render_settings/environment/index.md#haze_ambient_light_intensity). ##### Settings Haze Physical Ambient Color Saturation Outputs the [Intensity of the ambient color's contribution to the haze](../../../../../editor2/settings/render_settings/environment/index.md#haze_ambient_color_saturation). ##### Settings Haze Physical Sun Light Intensity Outputs the [Intensity of the impact of the sunlight on haze](../../../../../editor2/settings/render_settings/environment/index.md#haze_sun_light_intensity). ##### Settings Haze Physical Sun Color Saturation Outputs the [Intensity of the impact of the sunlight on haze](../../../../../editor2/settings/render_settings/environment/index.md#haze_sun_color_saturation). ##### Settings Haze Physical Screen Space Global Illumination Outputs 1 if the [Screen-Space Haze Global Illumination (SSHGI)](../../../../../editor2/settings/render_settings/environment/index.md#sshgi) effect is enabled, otherwise � 0. SSHGI is a screen-space effect ensuring consistency of haze color with the current color of Global Illumination. ##### Settings Haze Scattering Mie Fresnel Power Outputs the [Power of the Fresnel effect for Mie visibility](../../../../../editor2/settings/render_settings/environment/index.md#haze_mie_fresnel_power). ##### Settings Haze Scattering Mie Front Side Intensity Outputs the [Falloff of the Fresnel effect for Mie intensity](../../../../../editor2/settings/render_settings/environment/index.md#haze_mie_fresnel_intensity). ##### Settings Haze Scattering Mie Intensity Outputs the [Minimum Mie intensity value for geometry-occluded areas](../../../../../editor2/settings/render_settings/environment/index.md#haze_mie_intensity). ##### Settings Matrix Sky Transform Outputs the sky transform matrix. ##### Settings Matrix Moon Rotation Outputs the moon rotation matrix. ##### Settings Matrix Sun Rotation Outputs the sun rotation matrix. ##### Settings Sky Up Outputs the sky up vector. The coordinate space of the output value (*World, Object, Tangent, View*) can be selected with the Space dropdown parameter (double-click on the node to see the dropdown). ##### Settings Sun Color Outputs the [Color multiplier for the Sun texture](../../../../../editor2/settings/render_settings/environment/index.md#sun_color). ##### Settings Sky Altitude Outputs the sky altitude. #### Tessellation Settings ##### Settings Tessellation Density Multiplier Outputs the global [density multiplier for the adaptive hardware-accelerated tessellation](../../../../../editor2/settings/render_settings/tessellation/index.md#density). ##### Settings Tessellation Shadow Density Multiplier Outputs the global [Shadow Density multiplier for the Tessellated Displacement effect](../../../../../editor2/settings/render_settings/tessellation/index.md#shadow_density). ##### Settings Tessellation Distance Multiplier Outputs the global [multiplier for all distance parameters of the adaptive hardware-accelerated tessellation](../../../../../editor2/settings/render_settings/tessellation/index.md#distance) used for distance-dependent optimization.