# sky_base A *sky_base* material is used for the [sky objects](../../../../objects/objects/sky/index.md). ## States ![](states.png) ### Options #### Background Enables a [cube map](../../../../editor2/assets_workflow/texture_import.md#image_type) texturing of the sky sphere. This option allows using sky dome environment maps, for example, to create a night sky with stars. The following values are available: - **None** � a background texture is not used. - **Single** � one background texture is used. - **Double** � two background textures are used. #### Clouds Specifies if the procedural clouds will be rendered. ## Textures ![](textures.png) ### Clouds Textures The following textures create textured sky sphere clouds and are modified in the **Clouds** section of the Textures tab. #### Mask 0 Mask for the 1st upper cloud layer. The texture is 4-channelled (RGBA). #### Mask 1 Mask for the 2nd lower cloud layer. The texture is 4-channelled (RGBA). #### Clouds 01 Noise texture for the 1st upper cloud layer. The texture is 4-channelled (RGBA). #### Clouds 23 Noise texture for the 2nd lower cloud layer. The texture is 4-channelled (RGBA). #### Sky Sphere Color Calculation The color of the textured sky sphere is calculated in three steps: 1. The upper layer of the clouds, **[Clouds�01](#texture_clouds_01)**, is computed: 1. For the first layer, two texture transformations ([**Clouds 0**](#parameter_clouds_0) and [**Clouds 1**](#parameter_clouds_1)) are summed. 2. [**Mask 0**](#parameter_mask_0) is multiplied by the [**Threshold 01**](#parameter_threshold_01), modulating the strength of masking. 3. The mask is subtracted from the textures transformation sum. 4. The color intensity of the resulting **Clouds�01** layer is computed by multiplying it by the [**Clouds�01**](#parameter_clouds_01) parameter value. 2. The lower layer of the clouds, **[**Clouds�23**](#texture_clouds_23)**, is computed in the same way: 1. For the second layer, two texture transformations ([**Clouds 2**](#parameter_clouds_2) and [**Clouds 3**](#parameter_clouds_3)) are summed. 2. [**Mask 1**](#parameter_mask_1) is multiplied by the [**Threshold 23**](#parameter_threshold_23), modulating the strength of masking. 3. The mask is subtracted from the textures transformation sum. 4. The color intensity of the resulting **Clouds�23** layer is computed by multiplying it by the [Clouds�23](#parameter_clouds_23) parameter value. 3. The rendered clouds are adjusted by the [**Sphere**](#parameter_sphere) value that controls the influence of atmospheric scattering on the clouds. ### Background Textures These textures are present if the [Background](#option_background) option selected in the *States* tab. #### Background 0 A cube map for texturing the sky sphere with a static texture. The texture is 4-channelled (RGBA). #### Background 1 A second cube map for texturing the sky sphere with a static texture. The texture is 4-channelled (RGBA). ## Parameters In the *Parameters* tab you can set or modify base and additional parameters. ![](parameters.png) ### Transformation Parameters Textures transformation parameters are modified in the **Transform** section of the *Parameters* tab. #### Sphere Transformation of the sky sphere: - The first two components scale the sphere by *X* and *Y*, respectively. They affect the circle of a horizon. - The third component scales the sphere by *Z*, making the sky look higher or lower. - The fourth component offsets the sphere vertically. Positive values move the sphere down, negative values move it up. This can be used to remove cloud artefacts near the horizon. #### Mask 0 Transformation of the mask texture *mask_0*. #### Mask 1 Transformation of the mask texture *mask_1*. #### Clouds 0 First transformation of the cloud texture *clouds_01*. #### Clouds 1 Second transformation of the cloud texture *clouds_01*. #### Clouds 2 First transformation of the cloud texture *clouds_23*. #### Clouds 3 Second transformation of the cloud texture *clouds_23*. ### Clouds Parameters Clouds parameters control the appearance of textured sphere clouds. They are modified in the **Clouds** section of the *Parameters* tab. #### Color Color of the clouds (applied for both clouds layers). #### Clouds 01 Color intensity of the first cloud layer: - Decreasing the value results in cloud color fading. - Increasing the value results in cloud color intensification. #### Clouds 23 Color intensity of the second cloud layer: - Decreasing the value results in cloud color fading. - Increasing the value results in cloud color intensification. #### Threshold 01 Coefficient modulating the strength of masking of the first mask: - Decreasing the value determines a weakened attenuation by the mask and abundant clouds. - Increasing the value determines an intensive attenuation by the mask and sparse clouds. #### Threshold 23 Coefficient modulating the strength of masking of the second mask: - Decreasing the value determines a weakened attenuation by the mask and abundant clouds. - Increasing the value determines an intensive attenuation by the mask and sparse clouds. ### Sphere Parameters Sphere parameters are modified in the **Sphere** section of the *Parameters* tab. **Background 0** and **Background 1** parameters are present only if **[Background](#option_background)** option is set to **Single** or **Double** mode respectively. #### Background 0 Color multiplier for the first background texture: - Decreasing the value results in dark and unsaturated color. - Increasing the value results in light and very saturated color. #### Background 1 Color multiplier for the second background texture.