# volume_fog_base A *volume_fog_base* material is used to create fog, haze or mist that hides objects behind it. It is applied to [Volume Box](../../../../objects/effects/volumetrics/volume_box.md) and [Volume Sphere](../../../../objects/effects/volumetrics/volume_sphere.md) objects. ![Fog material with Volume box](fog.jpg) *Fog Material with Volume box* ## States ![](states_tab.png) *Material Settings, States Tab* ### Height Specifies if the fog fades out to the top of its volume. ![](height_0.jpg) ![](height_1.jpg) ### Use Sky Color If enabled, the sky color is used as a multiplier for the fog's [diffuse](#parameter_diffuse) color. ## Parameters ![](parameters_tab.png) *Material Settings, Parameters Tab* ### Base Parameters #### Diffuse A color picker specifying the diffuse color. ![](height_1.jpg) ![](diffuse_1.jpg) ### Density Parameters #### Power Specifies if the fog density falls off to the edges of the volume box. If the [Height](#state_height) state is enabled, it also affects the density. - By the minimum value of **1**, fog is distributed evenly within the volume box. - If a higher value is set, the fog density reduces at the edges of the object and increases in the center. ![](power_0.jpg) ![](power_1.jpg) #### Multiplier A coefficient to scale a density of the fog. This value affects visibility of objects inside the fog: - By low values, only distant objects are hidden by the fog. - By high values, even close objects are not visible in the fog. ![](multiplier_0.jpg) ![](multiplier_1.jpg) #### Height Falloff Specifies the fog intensity depending on height. > **Notice:** The parameter is available only when the *[Height](#state_height)* state is enabled. ![](falloff_0.jpg) ![](falloff_1.jpg)