# volume_light_base A *volume_light_base* material is used to create visible spheres of light around [Omni](../../../../objects/lights/omni/index.md) light sources. It is applied to the [Volume Sphere](../../../../objects/effects/volumetrics/volume_sphere.md) objects. > **Notice:** The *volume_light_base* material can be assigned to a sphere only: the volume sphere cannot be of an ellipsoid shape. That is why the volume sphere with the volume_light_base material assigned is rendered based on the *X* axis [Radius](../../../../objects/effects/volumetrics/volume_sphere.md#volume_sphere_parameters) value. If its radii along *Y* or *Z* axes are smaller, the object is cut along them. ![Volume Light Material](light.jpg) *Volume Light Material on Volume Spheres* ## Parameters ![](parameters_tab.png) *Material Settings, Parameters Tab* ### Base Parameters #### Diffuse A color picker to choose the color of the light sphere. ![](diffuse_0.jpg) ![](diffuse_1.jpg) ### Density Parameters #### Power Specifies if the light density falls off to the edges of the volume sphere. - By the value of **1**, light is distributed evenly within the volume sphere. - If a higher value is set, the light density is decreased at the edges of the volume sphere and increased in its center. ![](diffuse_0.jpg) ![](power_1.jpg) #### Multiplier A coefficient to scale the density of the light. This value affects visibility of objects inside the light sphere.