# water_global_base The *water_global_base* material simulates [water](../../../../objects/objects/water/index.md) and other liquids and is applied to the [Water Global](../../../../objects/objects/water/water_object.md) object. [![](index.jpg)](index.jpg) ## Parameters ### Common ![](common.png) Parameters specifying the masks for the material. | Material Mask | The [decal](../../../../objects/decals/index.md) will be projected onto the water surface if the material mask of the decal material matches this mask. | |---|---| | Material Backface Mask | Material Mask for the back face of the water surface. | | Physics Field Mask | The [field mask](../../../../principles/bit_masking/index.md#field_mask) that controls CPU-related operations with fields. For example, intersection with a wave created by Field Height can be detected, if a relevant Field Mask is enabled. | | Visual Field Mask | The [field mask](../../../../principles/bit_masking/index.md#field_mask) that controls GPU-related (visually perceptible) effects of fields. | ### Post Processing and Post Processing (Backface) ![](post_processing.png) **Post processing** options activate post processing effects for the material. The effects are available both for front and back faces of the water surface. | DOF | Enables the depth of field effect. | |---|---| | Motion blur | Enables the motion blur effect. |