# Debug Materials This section contains settings of the applied *debug materials* that should be used for [debugging](../../../../content/materials/library/debug/debug_materials/index.md) the image generation stages. Using such materials helps to investigate the cause of an artifact. The *Debug* materials have a higher priority than the *Rendering debug* settings. You can create a custom debug material, which, for example, renders only albedo color and highlights of the scene. ![Debug Materials settings](debug.png) *Debug Materials Settings* | Debug Materials | The checkbox toggles rendering of debug materials on and off. | |---|---| | Add New Material | Add a debug material to be applied. Rendering of each material can be toggled on and off by using the checkbox. ![](toggle_material.png) |